Unity Mobile MVP Development – MIO Digital Companion App for Kids -- 2
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted5 hours ago
# Project Overview
I am looking for a Unity developer to build the first MVP / vertical slice of a mobile app called **MIO**.
MIO is a digital companion for children aged 3–8.
The goal of this MVP is not to build a full game, but to validate the core emotional experience:
**Egg → MIO hatching → first interaction → feeding → first reward → home screen**
The app should feel simple, warm, child-friendly, and focused on emotional connection.
# Target Platforms
* Android
* iOS
* Portrait mode
* Phones and tablets
* Offline-first
* No backend
* No login
* No ads
* No in-app purchases for this MVP
# Engine / Technology
* Unity 6
* C#
* 2D mobile project
* Local JSON save system
* Responsive UI for phones and tablets
# MVP Scope
## 1. Project Setup & Architecture
Developer must create:
* Clean Unity project structure
* Mobile-ready project setup
* Android configuration
* iOS configuration
* Basic scene management
* Basic app flow
* Local save/load structure
# Scenes Required
## Boot Scene
Responsibilities:
* Initialize app
* Load local save data
* Check if tutorial is completed
* Route user either to Tutorial or Home Screen
Flow:
If first launch:
Boot → Tutorial
If returning user:
Boot → Home
## Tutorial Scene
Tutorial flow:
1. User sees a glowing egg
2. User taps the egg several times
3. Egg cracks
4. MIO appears
5. MIO waves / reacts
6. User feeds MIO for the first time
7. MIO becomes happy
8. User receives first reward
9. First hat is unlocked and equipped
10. Tutorial is marked as completed
11. App opens Home Screen
## Home Scene
Home screen contains:
* MIO character in the center
* Friendship indicator
* Feed button
* Wardrobe button
* Simple child-friendly UI
* Large buttons
* Minimal text
* Icon-based interactions
# Core Features
## MIO Character System
MIO should support:
* Idle state
* Blink animation
* Wave animation
* Eating animation
* Happy animation
* Basic touch reactions
Touch reactions:
When user taps MIO, MIO should react with a small animation or sound.
Examples:
* Blink
* Smile
* Wave
* Happy bounce
# Feeding System
Simple drag-and-drop interaction.
Flow:
1. User taps Feed button
2. Food item appears
3. User drags food onto MIO
4. MIO eats
5. Eating animation plays
6. Happy animation plays
7. Friendship value increases
8. Progress is saved automatically
For MVP:
* Food is unlimited
* No food inventory
* No timers
* No replenishment system
* No shop
# Friendship System
Simple value from 0 to 10.
Rules:
* Feeding MIO increases Friendship by +1
* Friendship is saved locally
* Friendship should be visible as a simple progress indicator
* No complex leveling system is required for MVP
# Wardrobe System
MVP contains 3 hats:
* Hat_01
* Hat_02
* Hat_03
Requirements:
* Hat_01 is unlocked during tutorial as first reward
* Hat_02 and Hat_03 can be available in wardrobe
* User can equip and unequip hats
* Equipped hat must be visible on MIO
* Equipped hat must persist after app restart
# Save / Load System
Local JSON save.
Required saved data:
* Tutorial completed: true/false
* Friendship value
* Equipped hat ID
Example:
{
"tutorialCompleted": true,
"friendship": 3,
"equippedHat": "hat_01"
}
Save must happen automatically after important actions:
* Tutorial completed
* Feeding completed
* Hat equipped
* Friendship changed
# Audio
Basic placeholder SFX:
* Button click
* Egg crack
* Eating sound
* Happy sound
No voice acting required.
# UI / UX Requirements
The app is for children aged 3–8.
Important rules:
* Large buttons
* Minimal text
* Icon-based UI
* No complicated menus
* No deep navigation
* Positive visual feedback
* Soft animations
* Friendly colors
* MIO should be the main focus of the screen
# Assets
For MVP, placeholder assets are acceptable.
However, the project must be structured so that final assets can be easily replaced later.
Developer should support future replacement of:
* MIO character artwork
* Hats
* UI assets
* Animations
* Audio
Final production-quality art is not included in this development scope unless agreed separately.
# Out of Scope
The following are NOT required for this MVP:
* Shop
* Coins
* Crystals
* Mini-games
* Planets
* Rooms beyond Home
* Backend
* Firebase
* Analytics
* Push notifications
* AI chat
* Voice interaction
* Login system
* Ads
* In-app purchases
* App Store / Google Play publishing
# Deliverables
At the end of the project, I expect:
* Complete Unity project
* Full C# source code
* Android APK or AAB
* iOS project/build files
* All placeholder assets used
* Setup/build documentation
* No locked third-party dependencies
* No proprietary assets that prevent future development
* Project structure ready for future expansion
# Milestone Structure
The project will be milestone-based.
## Milestone 1 – Project Foundation & Core Setup
Includes:
* Project setup and architecture
* Save/load system
* Boot scene and app flow
* Android and iOS configuration
Expected deliverables:
* Unity project structure ready
* Save/load persistence implemented
* Initial app flow completed
* Android/iOS builds configured
Budget:
$270 USD
## Milestone 2 – MIO Character & Tutorial Flow
Includes:
* MIO character system
* Placeholder animation integration
* Tutorial flow: Egg → Hatching → First Feed → First Reward
Expected deliverables:
* Functional MIO character
* Basic animations integrated
* Complete onboarding experience
Budget:
$300 USD
## Milestone 3 – Feeding & Friendship System
Includes:
* Drag-and-drop feeding interaction
* Friendship progression from 0 to 10
* Audio integration
Expected deliverables:
* Feeding mechanic completed
* Friendship system implemented
* Audio feedback integrated
Budget:
$255 USD
## Milestone 4 – Wardrobe & Responsive UI
Includes:
* Wardrobe system
* Equip/unequip hats
* Hat persistence
* Responsive mobile UI
Expected deliverables:
* Hat_01, Hat_02, Hat_03 implemented
* Wardrobe persistence supported
* Responsive UI for multiple devices
Budget:
$270 USD
## Milestone 5 – Testing, Polish & Final Delivery
Includes:
* QA and testing
* Bug fixing
* Performance optimization
* Client feedback and minor revisions
* Android/iOS test builds
* Final source delivery
Expected deliverables:
* Stable MVP build
* Android build
* iOS project/build files
* Complete Unity source project
* Documentation
Budget:
$405 USD
# Total Budget
Total fixed budget:
$1,500 USD
# Payment Terms
The project should be completed milestone by milestone.
Preferred process:
1. Fund Milestone 1
2. Developer completes Milestone 1
3. I review and approve
4. Milestone 1 payment is released
5. Then we proceed to Milestone 2
This process repeats for each milestone.
# Main Goal
The main goal of this MVP is to test whether children emotionally connect with MIO.
The MVP should answer one question:
Will a child feel that MIO is their own digital friend?
This is more important than adding many features.
I am looking for a Unity developer to build the first MVP / vertical slice of a mobile app called **MIO**.
MIO is a digital companion for children aged 3–8.
The goal of this MVP is not to build a full game, but to validate the core emotional experience:
**Egg → MIO hatching → first interaction → feeding → first reward → home screen**
The app should feel simple, warm, child-friendly, and focused on emotional connection.
# Target Platforms
* Android
* iOS
* Portrait mode
* Phones and tablets
* Offline-first
* No backend
* No login
* No ads
* No in-app purchases for this MVP
# Engine / Technology
* Unity 6
* C#
* 2D mobile project
* Local JSON save system
* Responsive UI for phones and tablets
# MVP Scope
## 1. Project Setup & Architecture
Developer must create:
* Clean Unity project structure
* Mobile-ready project setup
* Android configuration
* iOS configuration
* Basic scene management
* Basic app flow
* Local save/load structure
# Scenes Required
## Boot Scene
Responsibilities:
* Initialize app
* Load local save data
* Check if tutorial is completed
* Route user either to Tutorial or Home Screen
Flow:
If first launch:
Boot → Tutorial
If returning user:
Boot → Home
## Tutorial Scene
Tutorial flow:
1. User sees a glowing egg
2. User taps the egg several times
3. Egg cracks
4. MIO appears
5. MIO waves / reacts
6. User feeds MIO for the first time
7. MIO becomes happy
8. User receives first reward
9. First hat is unlocked and equipped
10. Tutorial is marked as completed
11. App opens Home Screen
## Home Scene
Home screen contains:
* MIO character in the center
* Friendship indicator
* Feed button
* Wardrobe button
* Simple child-friendly UI
* Large buttons
* Minimal text
* Icon-based interactions
# Core Features
## MIO Character System
MIO should support:
* Idle state
* Blink animation
* Wave animation
* Eating animation
* Happy animation
* Basic touch reactions
Touch reactions:
When user taps MIO, MIO should react with a small animation or sound.
Examples:
* Blink
* Smile
* Wave
* Happy bounce
# Feeding System
Simple drag-and-drop interaction.
Flow:
1. User taps Feed button
2. Food item appears
3. User drags food onto MIO
4. MIO eats
5. Eating animation plays
6. Happy animation plays
7. Friendship value increases
8. Progress is saved automatically
For MVP:
* Food is unlimited
* No food inventory
* No timers
* No replenishment system
* No shop
# Friendship System
Simple value from 0 to 10.
Rules:
* Feeding MIO increases Friendship by +1
* Friendship is saved locally
* Friendship should be visible as a simple progress indicator
* No complex leveling system is required for MVP
# Wardrobe System
MVP contains 3 hats:
* Hat_01
* Hat_02
* Hat_03
Requirements:
* Hat_01 is unlocked during tutorial as first reward
* Hat_02 and Hat_03 can be available in wardrobe
* User can equip and unequip hats
* Equipped hat must be visible on MIO
* Equipped hat must persist after app restart
# Save / Load System
Local JSON save.
Required saved data:
* Tutorial completed: true/false
* Friendship value
* Equipped hat ID
Example:
{
"tutorialCompleted": true,
"friendship": 3,
"equippedHat": "hat_01"
}
Save must happen automatically after important actions:
* Tutorial completed
* Feeding completed
* Hat equipped
* Friendship changed
# Audio
Basic placeholder SFX:
* Button click
* Egg crack
* Eating sound
* Happy sound
No voice acting required.
# UI / UX Requirements
The app is for children aged 3–8.
Important rules:
* Large buttons
* Minimal text
* Icon-based UI
* No complicated menus
* No deep navigation
* Positive visual feedback
* Soft animations
* Friendly colors
* MIO should be the main focus of the screen
# Assets
For MVP, placeholder assets are acceptable.
However, the project must be structured so that final assets can be easily replaced later.
Developer should support future replacement of:
* MIO character artwork
* Hats
* UI assets
* Animations
* Audio
Final production-quality art is not included in this development scope unless agreed separately.
# Out of Scope
The following are NOT required for this MVP:
* Shop
* Coins
* Crystals
* Mini-games
* Planets
* Rooms beyond Home
* Backend
* Firebase
* Analytics
* Push notifications
* AI chat
* Voice interaction
* Login system
* Ads
* In-app purchases
* App Store / Google Play publishing
# Deliverables
At the end of the project, I expect:
* Complete Unity project
* Full C# source code
* Android APK or AAB
* iOS project/build files
* All placeholder assets used
* Setup/build documentation
* No locked third-party dependencies
* No proprietary assets that prevent future development
* Project structure ready for future expansion
# Milestone Structure
The project will be milestone-based.
## Milestone 1 – Project Foundation & Core Setup
Includes:
* Project setup and architecture
* Save/load system
* Boot scene and app flow
* Android and iOS configuration
Expected deliverables:
* Unity project structure ready
* Save/load persistence implemented
* Initial app flow completed
* Android/iOS builds configured
Budget:
$270 USD
## Milestone 2 – MIO Character & Tutorial Flow
Includes:
* MIO character system
* Placeholder animation integration
* Tutorial flow: Egg → Hatching → First Feed → First Reward
Expected deliverables:
* Functional MIO character
* Basic animations integrated
* Complete onboarding experience
Budget:
$300 USD
## Milestone 3 – Feeding & Friendship System
Includes:
* Drag-and-drop feeding interaction
* Friendship progression from 0 to 10
* Audio integration
Expected deliverables:
* Feeding mechanic completed
* Friendship system implemented
* Audio feedback integrated
Budget:
$255 USD
## Milestone 4 – Wardrobe & Responsive UI
Includes:
* Wardrobe system
* Equip/unequip hats
* Hat persistence
* Responsive mobile UI
Expected deliverables:
* Hat_01, Hat_02, Hat_03 implemented
* Wardrobe persistence supported
* Responsive UI for multiple devices
Budget:
$270 USD
## Milestone 5 – Testing, Polish & Final Delivery
Includes:
* QA and testing
* Bug fixing
* Performance optimization
* Client feedback and minor revisions
* Android/iOS test builds
* Final source delivery
Expected deliverables:
* Stable MVP build
* Android build
* iOS project/build files
* Complete Unity source project
* Documentation
Budget:
$405 USD
# Total Budget
Total fixed budget:
$1,500 USD
# Payment Terms
The project should be completed milestone by milestone.
Preferred process:
1. Fund Milestone 1
2. Developer completes Milestone 1
3. I review and approve
4. Milestone 1 payment is released
5. Then we proceed to Milestone 2
This process repeats for each milestone.
# Main Goal
The main goal of this MVP is to test whether children emotionally connect with MIO.
The MVP should answer one question:
Will a child feel that MIO is their own digital friend?
This is more important than adding many features.
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