Santa Reindeer Flight Animation & Textures

via Freelancer ·

Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted4 hours ago
Hi! I have a Santa with sleigh and reindeer scene, I need animation and textures converted. Looking for one person to tackle both issues in a single pass, and to work with long term as go-to 3D specialist.

• Animation
Create a smooth, simple, seamless, loopable “flying through the sky” cycle—Santa in the sleigh, reins tight, reindeer legs pumping and bodies bobbing naturally. Animations must follow certain criteria that I require.

• Texture conversion
Currently the textures use a legacy/non-PBR work flow, including spec/reflection maps. I need the textures converted into standard PBR workflow with ORM maps and renamed as required.

Deliverables
– Clean .max file with the new animation applied
– All converted textures, neatly organized and linked
– A quick viewport or playblast preview so I can review timing before final hand-off

Acceptance criteria
1. The flight loop plays endlessly without visible pops or foot-slide.
2. Opening the .max file triggers zero missing-map warnings.
3. File paths are relative so the project relocates without breaking.

If you’re comfortable animating characters and fixing PBR/legacy texture inside 3ds Max, this should be a easy, straightforward, fun task. Looking to get this completed ASAP, ready to chat more to provide reference and further detail. Thanks!
animation 3d modelling 3d animation 3d design 3d graphic design texturing character animation
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