Realistic 3D Game Asset Suite
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted22 minutes ago
I’m building a new video game and need a cohesive, realistic-and-detailed asset library right from the start. My priority is to receive both characters and environmental objects together so every element shares the same visual language and scale.
Scope
The set will cover three broad categories that must all match stylistically:
• Characters with their clothing and interchangeable accessories
• Buildings, furniture, and outdoor scenery pieces
• Weapons, vehicles, and other interactive props
Technical Expectations
– Clean, animation-ready topology (LOD0 plus at least one lower LOD)
– 4K PBR texture sets (Albedo, Roughness, Metallic, Normal, AO) baked from high-poly sculpts
– Rigged, skinned characters with a basic humanoid controller compatible with Unity and Unreal
– Source scene files (Blender, Maya, or 3ds Max), plus exported .fbx/.obj and packed texture folders
– Naming conventions and scale that follow standard game-engine guidelines
Acceptance Criteria
• Assets import into Unity and Unreal with no errors
• Materials look photorealistic under a standard PBR workflow with default lighting
• Characters pass a simple – walk, run, jump – animation test without weight-painting issues
If this aligns with your skill set, let me know how many assets you can deliver per week and which software you prefer so I can slot everything neatly into our pipeline.
Scope
The set will cover three broad categories that must all match stylistically:
• Characters with their clothing and interchangeable accessories
• Buildings, furniture, and outdoor scenery pieces
• Weapons, vehicles, and other interactive props
Technical Expectations
– Clean, animation-ready topology (LOD0 plus at least one lower LOD)
– 4K PBR texture sets (Albedo, Roughness, Metallic, Normal, AO) baked from high-poly sculpts
– Rigged, skinned characters with a basic humanoid controller compatible with Unity and Unreal
– Source scene files (Blender, Maya, or 3ds Max), plus exported .fbx/.obj and packed texture folders
– Naming conventions and scale that follow standard game-engine guidelines
Acceptance Criteria
• Assets import into Unity and Unreal with no errors
• Materials look photorealistic under a standard PBR workflow with default lighting
• Characters pass a simple – walk, run, jump – animation test without weight-painting issues
If this aligns with your skill set, let me know how many assets you can deliver per week and which software you prefer so I can slot everything neatly into our pipeline.
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