Realistic Maya Character With Rig
Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted2 hours ago
I need a single, production-ready character built in Autodesk Maya. The brief is for a realistic style—no cartoon or overtly stylised proportions—so anatomical accuracy and believable surface detail matter.
Once the mesh is complete I also need it fully rigged for animation, including a functional body rig and facial controls that can handle standard dialogue and expression work. Clean, deformation-friendly topology, properly named joints, and logical control curves are essential so my animation team can pick it up without re-work.
Deliverables
• Realistic, game/film-quality Maya (.ma or .mb) file
• Clean UVs and organised outliner hierarchy
• Body + facial rig with IK/FK switching
• Simple playblast demonstrating deformation range
If you have a strong reel of realistic characters already moving convincingly in Maya, I’d love to see it and discuss timelines.
Once the mesh is complete I also need it fully rigged for animation, including a functional body rig and facial controls that can handle standard dialogue and expression work. Clean, deformation-friendly topology, properly named joints, and logical control curves are essential so my animation team can pick it up without re-work.
Deliverables
• Realistic, game/film-quality Maya (.ma or .mb) file
• Clean UVs and organised outliner hierarchy
• Body + facial rig with IK/FK switching
• Simple playblast demonstrating deformation range
If you have a strong reel of realistic characters already moving convincingly in Maya, I’d love to see it and discuss timelines.
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