Realistic Maya Character With Rig

via Freelancer ·

Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted2 hours ago
I need a single, production-ready character built in Autodesk Maya. The brief is for a realistic style—no cartoon or overtly stylised proportions—so anatomical accuracy and believable surface detail matter.

Once the mesh is complete I also need it fully rigged for animation, including a functional body rig and facial controls that can handle standard dialogue and expression work. Clean, deformation-friendly topology, properly named joints, and logical control curves are essential so my animation team can pick it up without re-work.

Deliverables
• Realistic, game/film-quality Maya (.ma or .mb) file
• Clean UVs and organised outliner hierarchy
• Body + facial rig with IK/FK switching
• Simple playblast demonstrating deformation range

If you have a strong reel of realistic characters already moving convincingly in Maya, I’d love to see it and discuss timelines.
graphic design animation maya 3d modelling 3d animation 3d rigging 3d visualization 3d graphic design character animation
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