PS4 Game Binary Reverse Engineering
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted7 hours ago
I’m looking for an experienced reverse engineer to analyze a PS4 game executable that I have authorized access to.
The goal is to understand several networking and packet-handling functions, identify the relevant code paths, and investigate a reproducible crash in a controlled local test environment.
Relevant strings include:
* Netchan_Setup
* Netchan_Transmit
* Reliable message overflow
* fragment %i of %i from %s
Experience with IDA Pro or Ghidra, C/C++, ARM64/ELF, game reverse engineering, and network protocol analysis is preferred.
Deliverables: annotated findings, relevant function locations/call paths, and an explanation of the cause of the crash. This is for debugging and research in a controlled environment only.
The goal is to understand several networking and packet-handling functions, identify the relevant code paths, and investigate a reproducible crash in a controlled local test environment.
Relevant strings include:
* Netchan_Setup
* Netchan_Transmit
* Reliable message overflow
* fragment %i of %i from %s
Experience with IDA Pro or Ghidra, C/C++, ARM64/ELF, game reverse engineering, and network protocol analysis is preferred.
Deliverables: annotated findings, relevant function locations/call paths, and an explanation of the cause of the crash. This is for debugging and research in a controlled environment only.
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