Mobile Idle Simulation Story Game
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I want a complete idle-style simulation game developed natively for iOS and Android. Gameplay should revolve around steady, satisfying resource loops that unlock chapters of an overarching story; the narrative must feel rewarding enough that players keep checking in for the next reveal.
Core requirements
• A tap-or-wait resource system that runs even while the app is closed
• Story events, cut-scenes or dialog sequences triggered by resource milestones
• Simple, appealing 2D art and UI that load quickly on typical mid-range phones
• Cloud save and basic analytics hooks so I can track retention and balance later.
Looping game strategy
I will supply the high-level plot and setting. You handle everything else—game design docs, code, artwork, sound, build pipeline and a signed APK/IPA ready for store submission. Unity or Godot are both fine as long as the final builds are stable on the latest iOS and Android versions.
Example of the game, “ Airplane Idle “
Send a quick outline of your proposed tech stack, milestone schedule and any idle or simulation titles you’ve shipped before.
Core requirements
• A tap-or-wait resource system that runs even while the app is closed
• Story events, cut-scenes or dialog sequences triggered by resource milestones
• Simple, appealing 2D art and UI that load quickly on typical mid-range phones
• Cloud save and basic analytics hooks so I can track retention and balance later.
Looping game strategy
I will supply the high-level plot and setting. You handle everything else—game design docs, code, artwork, sound, build pipeline and a signed APK/IPA ready for store submission. Unity or Godot are both fine as long as the final builds are stable on the latest iOS and Android versions.
Example of the game, “ Airplane Idle “
Send a quick outline of your proposed tech stack, milestone schedule and any idle or simulation titles you’ve shipped before.
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