Game-Ready 3D Character Models

via Freelancer ·

Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m building a game and need a set of original 3D character models created from scratch. The cast is still flexible, so whether you excel at believable humans, stylised animals, or full-on fantasy creatures, I’m interested—as long as they feel consistent inside one universe.

Because they’ll live in-engine, the models must be optimised for real-time play. Keep the poly count efficient, bake in clean normal maps, and deliver PBR textures that drop straight into Unity or Unreal without tweaks. I’m happy with whatever sculpting, retopo, and texturing tools you prefer (ZBrush, Blender, Maya, Substance Painter, etc.) as long as the exports are tidy.

Rigging and basic facial or body controls would be a welcome bonus; if modelling is your singular focus just flag that up front and I can organise separate rigging.

Deliverables
• Finished, game-ready character model (.fbx or .blend)
• PBR texture set (albedo, normal, metallic/roughness, AO)
• Optional but ideal: fully rigged skeleton compatible with Unity/Unreal humanoid systems
• Source files for future edits

Show me links to previous game assets or characters you’ve shipped, your usual workflow, and roughly how many characters you can turn around per week. I’m ready to get started as soon as I find the right artist.
3d rendering 3ds max 3d modelling 3d animation unity 3d game development unity 3d art
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