English-to-Spanish Translation
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m ready to hand over the full text of my indie game—every line of in-game dialogue, all user-interface strings, and the short instructions/manual—so you can retell it naturally for Spanish-speaking players. The original writing keeps a light, casual tone, and I want that same approachable feel to shine through in Spanish while also resonating culturally (slang, humor, pop-culture nods, and any references that might need swapping).
Source files arrive to you neatly organised (CSV and a small PDF for the manual). Return the completed Spanish versions in the same file formats, preserving keys, variables, and character limits so my build pipeline remains intact. A quick note beside any phrase you localise creatively will help me track context.
Acceptance criteria
• All strings translated and culturally adapted without breaking placeholders or length limits
• Casual tone maintained consistently across dialogue, UI, and manual
• Internal spell-check complete and phrasing reviewed for neutral-Spanish readability (not region-locked)
Once you send back the first milestone—say, the UI strings—I’ll plug them in and confirm everything displays correctly before we move on to the larger dialogue files. Let’s make this game feel as if it were written in Spanish from day one.
Source files arrive to you neatly organised (CSV and a small PDF for the manual). Return the completed Spanish versions in the same file formats, preserving keys, variables, and character limits so my build pipeline remains intact. A quick note beside any phrase you localise creatively will help me track context.
Acceptance criteria
• All strings translated and culturally adapted without breaking placeholders or length limits
• Casual tone maintained consistently across dialogue, UI, and manual
• Internal spell-check complete and phrasing reviewed for neutral-Spanish readability (not region-locked)
Once you send back the first milestone—say, the UI strings—I’ll plug them in and confirm everything displays correctly before we move on to the larger dialogue files. Let’s make this game feel as if it were written in Spanish from day one.
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