Comprehensive 3D Asset Creation
Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m putting together a pipeline that calls for a single 3D artist who can move fluidly between character design, full-scene environments, and product visualisations. Because the project spans several campaigns, the look and feel will shift: some assets must be ultra-realistic, others playful and cartoonish, and a few deliberately abstract.
Here’s what I need from you:
• Characters, environments, and product models built cleanly in industry-standard software such as Blender, Maya, or 3ds Max, with tidy topology that is animation-ready.
• PBR-ready textures (4K where appropriate) delivered alongside the native project files plus exported FBX/OBJ.
• Simple turntable or fly-through renders so I can check geometry, materials, and lighting before sign-off.
I’ll provide style references, dimensions, and any technical specs up front. In return, I’m looking for someone who can stick to agreed milestones, communicate progress clearly, and adjust quickly when a scene or character needs to shift from, say, photoreal to stylised. If that kind of variety excites you, let’s talk.
Here’s what I need from you:
• Characters, environments, and product models built cleanly in industry-standard software such as Blender, Maya, or 3ds Max, with tidy topology that is animation-ready.
• PBR-ready textures (4K where appropriate) delivered alongside the native project files plus exported FBX/OBJ.
• Simple turntable or fly-through renders so I can check geometry, materials, and lighting before sign-off.
I’ll provide style references, dimensions, and any technical specs up front. In return, I’m looking for someone who can stick to agreed milestones, communicate progress clearly, and adjust quickly when a scene or character needs to shift from, say, photoreal to stylised. If that kind of variety excites you, let’s talk.
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