Character Artist Needed for 3D Shooter Game (Mini Militia Style)
Budget / Salary₹1,500–12,500
TypeFreelance project
LocationRemote
Posted1 hour ago
We are developing an indie 3D side-view action/shooter game (stylistically comparable to Mini Militia, featuring fast-paced tactical movement, weapons, and side-scrolling mechanics rendered with 3D models). We are looking for an experienced and talented 3D Character Artist to design, model, texture, and rig a set of characters and basic variants for our gameplay pipeline.
Scope of Work:
1. Character Modeling: Create low-poly to mid-poly stylized 3D character models optimized for real-time game engines. The models must be clean, with proper topology suited for skeletal deformation and animation.
Character should have these variations features:-
1. Three kind of head shape thin, medium, and fat head.
2. Body should also have 3 kind along with female.
3. Leg and hand 3 kind.
4. Different kind of ear (also include elf type)
5. Different kind of hair with skeletal/bone for jiggle in the game.
6. Different kind of eyebrow textures.
7. Three different nose type small medium, and big.
8. Lips variations.
9. All above mentioned kind must have female version.
10. Texturing/Shading: Provide clean, hand-painted or stylized PBR textures (or stylized materials) that fit a vibrant, military-cartoon aesthetic.
11. Rigging & Skinning: Rig the characters with a standard humanoid skeletal structure ready for game engine import (compatible with Godot/Unity/Unreal pipelines).
12. Variations: Create customizable or modular equipment slots (e.g., helmets, weapon holding pose etc.
13. A small animation set—idle, run, jump, shoot, melee, and death—loop-ready and consistent in timing.
Scope of Work:
1. Character Modeling: Create low-poly to mid-poly stylized 3D character models optimized for real-time game engines. The models must be clean, with proper topology suited for skeletal deformation and animation.
Character should have these variations features:-
1. Three kind of head shape thin, medium, and fat head.
2. Body should also have 3 kind along with female.
3. Leg and hand 3 kind.
4. Different kind of ear (also include elf type)
5. Different kind of hair with skeletal/bone for jiggle in the game.
6. Different kind of eyebrow textures.
7. Three different nose type small medium, and big.
8. Lips variations.
9. All above mentioned kind must have female version.
10. Texturing/Shading: Provide clean, hand-painted or stylized PBR textures (or stylized materials) that fit a vibrant, military-cartoon aesthetic.
11. Rigging & Skinning: Rig the characters with a standard humanoid skeletal structure ready for game engine import (compatible with Godot/Unity/Unreal pipelines).
12. Variations: Create customizable or modular equipment slots (e.g., helmets, weapon holding pose etc.
13. A small animation set—idle, run, jump, shoot, melee, and death—loop-ready and consistent in timing.
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