Build Roblox UGC Box Trading Game
Budget / SalaryC$250–750
TypeFreelance project
LocationRemote
Posted7 hours ago
I’m building a Roblox UGC “box-opening” experience where every new player selects a starter style—Girl, Boy, or Rare—before diving into the world of Common, Rare, and Legendary boxes. The core loop I’m after is lively trading and social interaction, with collection acting as a satisfying side quest.
For the very first release I want to zero in on two pillars:
• Rewards & Progression – a clear levelling path that hands out in-game currency and the occasional bonus box or item as milestones are hit.
• Trading – a secure, player-to-player system that lets users swap any box or reward they’ve earned.
Everything else on the feature list (daily login streaks, play-time bonuses, referral programs, donation booths, creator/partner growth initiatives) can wait for later sprints, but the codebase and data structures you set up now should be future-proof enough to slide them in smoothly.
Key notes for the build
– All systems must meet current Roblox platform and UGC compliance requirements.
– Starter-box choice needs to trigger the correct inventory, avatar visuals, and future reward tables.
– Boxes themselves are inventory items, not passes, so keep them tradable from day one.
– I’ll provide the 3D assets; you wire up the scripts, UI, and data stores.
– Clean, well-commented Lua code is a must so I can extend the project once we move past the MVP.
Hand-off deliverables
1. Roblox Studio place file with functioning Rewards & Progression loop and Trading UI.
2. Module scripts handling currency, box rarity tables, and secure trade validation.
3. Brief “next steps” document outlining how daily streaks and referral programs can plug into your existing architecture.
If the above scope fits your wheelhouse, let’s get this box-opening adventure underway.
For the very first release I want to zero in on two pillars:
• Rewards & Progression – a clear levelling path that hands out in-game currency and the occasional bonus box or item as milestones are hit.
• Trading – a secure, player-to-player system that lets users swap any box or reward they’ve earned.
Everything else on the feature list (daily login streaks, play-time bonuses, referral programs, donation booths, creator/partner growth initiatives) can wait for later sprints, but the codebase and data structures you set up now should be future-proof enough to slide them in smoothly.
Key notes for the build
– All systems must meet current Roblox platform and UGC compliance requirements.
– Starter-box choice needs to trigger the correct inventory, avatar visuals, and future reward tables.
– Boxes themselves are inventory items, not passes, so keep them tradable from day one.
– I’ll provide the 3D assets; you wire up the scripts, UI, and data stores.
– Clean, well-commented Lua code is a must so I can extend the project once we move past the MVP.
Hand-off deliverables
1. Roblox Studio place file with functioning Rewards & Progression loop and Trading UI.
2. Module scripts handling currency, box rarity tables, and secure trade validation.
3. Brief “next steps” document outlining how daily streaks and referral programs can plug into your existing architecture.
If the above scope fits your wheelhouse, let’s get this box-opening adventure underway.
Apply on Freelancer →
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