Android Word Puzzle Game Development
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I want to launch a word-puzzle game exclusively for Android that can turn a profit on Google Play. The gameplay revolves around players arranging or guessing words, with a clear difficulty curve spread across multiple, well-balanced levels—the only mandatory feature at this stage.
Please build the game in an engine you are comfortable with (Unity, Android Studio with Kotlin/Java, or Flutter are all fine) and include lightweight AdMob integration so the title can start generating revenue from day one. If you see other monetisation tactics that suit a word game, feel free to propose them, but keep the first release lean and focused on rock-solid core mechanics.
Deliverables
• Release-ready APK
• Full source code and project files
• Documentation on how to add or tweak levels
• Simple guide on swapping ad IDs and preparing the final Play Store build
Acceptance criteria
• Smooth performance on current Android devices (API 24+)
• At least 30 progressively harder levels fully playable without crashes
• Ad impressions confirmed in a test build
• All assets and code completely royalty-free or properly licensed for commercial use
If you can meet these points and have experience shipping Android puzzle titles, let’s discuss timelines and your approach.
Please build the game in an engine you are comfortable with (Unity, Android Studio with Kotlin/Java, or Flutter are all fine) and include lightweight AdMob integration so the title can start generating revenue from day one. If you see other monetisation tactics that suit a word game, feel free to propose them, but keep the first release lean and focused on rock-solid core mechanics.
Deliverables
• Release-ready APK
• Full source code and project files
• Documentation on how to add or tweak levels
• Simple guide on swapping ad IDs and preparing the final Play Store build
Acceptance criteria
• Smooth performance on current Android devices (API 24+)
• At least 30 progressively harder levels fully playable without crashes
• Ad impressions confirmed in a test build
• All assets and code completely royalty-free or properly licensed for commercial use
If you can meet these points and have experience shipping Android puzzle titles, let’s discuss timelines and your approach.
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