Android Ludo Game Build
Budget / Salary₹1,500–12,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a complete Ludo game built specifically for Android. Each match should be short— ideally four to five minutes—with a clear score model that declares a winner when the timer runs out. Players must be able to enjoy the game solo against a solid AI as well as online against friends or random opponents; local multiplayer is not required.
Core requirements
• Google-based sign-in only, no guest mode.
• Smooth online matchmaking for quick four-player games, plus a private-room option for those who want to share a code with friends.
• AdMob integrated for interstitials and optional rewarded videos, balanced so gameplay never feels spammy.
• Clean, modern UI that scales from small phones to large tablets.
• Final build published to my Google Play Console; I’ll provide all store assets, but you handle the signing, versioning, and rollout.
Deliverables
1. Production-ready APK/AAB and full Unity (or comparable engine) project files.
2. Working Google Play Services, including login, cloud save, and real-time multiplayer.
3. AdMob implementation with test IDs swapped to live IDs just before release.
4. Simple admin panel or clearly documented JSON config to tweak match time, scoring, and ad frequency.
5. Brief hand-off guide covering build steps, key store info, and how to update the game.
Acceptance criteria
• A four-minute test match finishes without crashes on at least three Android API levels (29, 30, 33).
• Online match starts in under 15 seconds on a 4G connection.
• Ads load only at match end or via optional reward button.
• Google login succeeds on first attempt; sign-out and re-login also verified.
If you have a proven track record with real-time multiplayer on Android and can hit these milestones quickly, I’m ready to get started right away.
Core requirements
• Google-based sign-in only, no guest mode.
• Smooth online matchmaking for quick four-player games, plus a private-room option for those who want to share a code with friends.
• AdMob integrated for interstitials and optional rewarded videos, balanced so gameplay never feels spammy.
• Clean, modern UI that scales from small phones to large tablets.
• Final build published to my Google Play Console; I’ll provide all store assets, but you handle the signing, versioning, and rollout.
Deliverables
1. Production-ready APK/AAB and full Unity (or comparable engine) project files.
2. Working Google Play Services, including login, cloud save, and real-time multiplayer.
3. AdMob implementation with test IDs swapped to live IDs just before release.
4. Simple admin panel or clearly documented JSON config to tweak match time, scoring, and ad frequency.
5. Brief hand-off guide covering build steps, key store info, and how to update the game.
Acceptance criteria
• A four-minute test match finishes without crashes on at least three Android API levels (29, 30, 33).
• Online match starts in under 15 seconds on a 4G connection.
• Ads load only at match end or via optional reward button.
• Google login succeeds on first attempt; sign-out and re-login also verified.
If you have a proven track record with real-time multiplayer on Android and can hit these milestones quickly, I’m ready to get started right away.
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