Urgent GIANTS Editor Performance Optimization

via Freelancer ·

Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m working in GIANTS Editor 10 on a small game-development task that suddenly hit a performance wall. I’m already past concept and programming—this is the fixing stage—and need a fast, surgical intervention to remove the FPS drops and stuttering that crept into the latest build.

Here’s what I know so far:
• The scene opens fine, but as soon as several custom objects load the frame-rate tanks.
• No critical errors appear in the log, so I suspect poor LODs, heavy collision meshes, or mis-tuned XML values rather than a straight bug.
• All assets are in standard .i3d format and can be shared immediately.

What I need from you:
• Open my project in GIANTS Editor 10, profile it, and pinpoint the bottleneck.
• Optimise or rebuild any troublesome objects, terrain sections, or script snippets to restore smooth performance.
• Return the cleaned project folder plus a short report explaining what you changed so I can replicate the fix on future maps.

If you’re comfortable diving straight into a live GIANTS Editor session and turning around a quick win for performance, let’s talk—I’m ready to send the files right away.
xml game design game development game testing
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