Unreal Engine 5 Gameplay Programmer

via Freelancer ·

Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m expanding our small team for a short-term push and need an Unreal Engine 5 specialist who can take charge of gameplay programming. The job is hands-on: you’ll jump straight into an active UE5 project, working in both Blueprints and C++ to refine and extend core game systems.

The day-to-day work involves building and polishing player mechanics, hooking up UI and interaction logic, tightening AI behaviours, and making sure our save/load pipeline is solid. Along the way you’ll profile, optimise, and squash bugs so the build stays lean and stable. Git keeps us in sync, so comfortable version-control habits are essential.

I value people who can own a feature from concept to play-tested reality, communicate clearly inside a small remote team, and leave code that others can follow. A shipped title or a portfolio of completed UE projects will carry real weight here.

Deliverables
• Fully implemented and tested gameplay features pushed to our repository
• Clean, commented Blueprint and C++ code that conforms to our style guide
• Performance and memory optimisations with before/after metrics
• Short hand-off report summarising changes, known issues, and next steps

The contract runs until these deliverables are in our main branch and verified in-game. If this sounds like your wheelhouse, let’s talk timelines and milestones right away.
c programming game design c# programming c++ programming unity 3d unreal engine game testing gameplay programming
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