Super Realistic 3D Street Visualization
Budget / Salary€250–750
TypeFreelance project
LocationRemote
Posted6 hours ago
I need a complete 3D scene of an urban street aimed at high-end architectural visualisations. The street must feel alive and convincingly real: detailed asphalt with subtle wear, marked parking bays, textured curbs, convincing road markings, realistic sidewalks, street furniture, dynamic lighting and reflections, plus a believable mix of parked and moving vehicles.
Surrounding the roadway I want continuous rows of urban façades—shops, offices or apartment blocks—modelled and textured with the same level of care so that when I frame a camera at street level everything reads as one coherent environment. Daytime lighting is the priority, but the materials and shaders should react properly if I later introduce night or dusk HDRIs.
Deliverables
• Production-ready 3D file (Blender, 3ds Max, Maya or similar) with organised layers and named objects
• All textures, PBR materials and HDRIs used, clearly linked
• A short turntable or still set that demonstrates the final lighting and realism
I’ll review the work on accuracy of scale, texture quality, lighting realism and overall cohesion of the scene. Let me know which software and render engine you prefer so we can align settings from the start.
Surrounding the roadway I want continuous rows of urban façades—shops, offices or apartment blocks—modelled and textured with the same level of care so that when I frame a camera at street level everything reads as one coherent environment. Daytime lighting is the priority, but the materials and shaders should react properly if I later introduce night or dusk HDRIs.
Deliverables
• Production-ready 3D file (Blender, 3ds Max, Maya or similar) with organised layers and named objects
• All textures, PBR materials and HDRIs used, clearly linked
• A short turntable or still set that demonstrates the final lighting and realism
I’ll review the work on accuracy of scale, texture quality, lighting realism and overall cohesion of the scene. Let me know which software and render engine you prefer so we can align settings from the start.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.