Stylized 3D Character Modeling
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m producing a short animated film and need a single, appealing studio-Ghibli-style character fully modeled and textured. Think stylised proportions rather than realism—something with clear shapes and personality that will read well on screen.
Scope
• Modelling only: I’ll take care of the rigging and animation myself, so your focus is clean geometry, good edge flow and UVs.
• Topology must be deformation-ready (quads, no stray ngons) and organised into logical mesh groups (body, eyes, accessories).
• Include UV-unwrapped, non-overlapping islands and texture maps (colour, roughness/spec, normal or bump—use the workflow that suits your pipeline).
• Preferred delivery formats: .blend, .fbx or .ma/.mb, plus any sculpt files if you work in ZBrush.
Acceptance
I’ll load the mesh, do a quick test-skin and check that limbs bend without pinching. Once everything deforms nicely and textures look clean at 1080p, the job’s done.
If you have questions about style references, poly budget or shading approach, let’s talk—happy to share concept art the moment we connect.
Scope
• Modelling only: I’ll take care of the rigging and animation myself, so your focus is clean geometry, good edge flow and UVs.
• Topology must be deformation-ready (quads, no stray ngons) and organised into logical mesh groups (body, eyes, accessories).
• Include UV-unwrapped, non-overlapping islands and texture maps (colour, roughness/spec, normal or bump—use the workflow that suits your pipeline).
• Preferred delivery formats: .blend, .fbx or .ma/.mb, plus any sculpt files if you work in ZBrush.
Acceptance
I’ll load the mesh, do a quick test-skin and check that limbs bend without pinching. Once everything deforms nicely and textures look clean at 1080p, the job’s done.
If you have questions about style references, poly budget or shading approach, let’s talk—happy to share concept art the moment we connect.
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