Senior Level Designer - Electric Square

Keywords Studios Plc · via Himalayas ·

TypeFull-time job
LocationUnited Kingdom
Posted11 hours ago
At Electric Square, we understand that the worlds we build are pivotal to the success of our games and the enjoyment of our players. With our diverse portfolio, which includes acclaimed titles such as Tomb Raiders: Legacy of Atlantis, Diablo 4, Lords of the Fallen, Battlefield 2042, and several other exciting AAA console games currently in progress, we strive to deliver unforgettable gaming experiences.
We foster a unique studio culture that empowers and inspires our teams, ensuring that everyone feels motivated to bring their best ideas to life.
We can offer you an award-winning working environment. At Electric Square, we don't just accept difference, we celebrate it, we support it, and we thrive on it for the benefit of our employees, our products, and our community. Electric Square is proud to be an equal opportunity workplace.
Electric Square is looking for an accomplished, enthusiastic, and self-motivated Senior Level Designer to join our Brighton-based team working on an exciting, critically acclaimed franchise. We are able to consider applications from experienced senior-level folk for this role.
A Senior Level Designer at Electric Square:

Strives to achieve the level design goals for the game

Creates clear and concise level design documentation

Pitches level ideas and improvements in a clear and digestible way

Plans and implements metric conforming level blockouts in-engine

Works in close collaboration with other disciplines to ensure features, assets, and visual language are well considered and successfully integrated into the level

Maintains and balances the flow and readability of levels

Confident in solving problems by working with other departments

Communicates effectively with others to align, playtest, iterate, and improve levels

Reflects on and acts accordingly to feedback

Requirements

5+ years of professional experience as a designer working on levels

Worked on at least one AAA FPS title

Expertise in level design concepts and level layouts

Experience of combat and encounter design

Strong proficiency in design tools used in UE5 or equivalent proprietary game engine

Experience in the level blockout phase, understanding feature requirements, and building spaces that support mechanics

Knowledge of various support tools such as Miro, Jira and Confluence

Excellent bug diagnosis and debugging skills

Confident 3D level blockout & prototyping skills

Strong collaborative and interpersonal skills

Excellent verbal and written communication skills

Comfortable with asking for and providing feedback

Able to manage time and workload effectively

Self-motivated and takes initiative

Desirable:

Experience of melee and ranged combat.

Experience with cinematic set-pieces

Benefits
Role Information: EN
Studio: Electric Square
Location: Europe, United Kingdom
Area of Work: Art Services
Service Line: Create
Employment Type: Full Time, Permanent
Working Pattern: Remote
Originally posted on Himalayas
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