Senior 3D Generalist Artist - 6 month contract

Panic Stations · via Himalayas ·

TypeContract
LocationUnited Kingdom
Posted13 hours ago
We’re a games studio focused on building games that bring people together.
We believe that games that deliver the most fun-per-minute have the highest chance of success. We are a start-up and not a big company, which means we’re a bit scrappy but we’re resourceful, highly collaborative and focused on outcomes and shipping builds over process and meetings.
We aim to hire multi-talented individuals who can operate autonomously and at speed, with every role at the studio being hands-on working directly on our games.
Role Overview
We’re looking to bring on a Senior 3D Generalist Artist for a 6 month contract, with potential to extend further depending on how things go.
We’re looking for a Senior 3D Generalist Artist that has experience building modular environments and character art, to contribute to art production on an exciting unannounced co-op combat game.
Key Responsibilities
1 - Create Game-Ready Art
You’ll mainly be working on modular environments, props, set dressing and character / creature work.
Success looks like:

Understanding our art ethos and working autonomously with high level direction

Grasping the project art style and adapting quickly

Understanding how to construct modular environments and working to a grid

Rapid output by focusing on getting the core elements right rather than superficial details

2 - Be a Force Multiplayer, Not Just an Asset Maker
There’s more to it than just creating assets, it’s about being an invaluable team member.
Success looks like:

Communicating and collaborating with the team. Nurturing the synergy between disciplines and problem solving the gaps in-between

Joining playtests and contributing to the game experience beyond art

Identifying risks and constraints early and redirecting effort when needed

Being pro-active and moving the project forward, even if you’re waiting for feedback or currently blocked, you know how to identify meaningful work to keep momentum

3 - Implement Assets in Engine
You’re not just handing off art assets, you’re implementing them in-engine.
Success looks like:

Importing, setting up and hooking up assets

Correctly handling setup for materials, prefabs, folders and naming etc

Fixing materials, collision and general art bugs in engine

Spotting inefficiencies and offering better solutions

Keeping assets and scenes well optimized without sacrificing the game’s vision

Requirements

Senior experience level. Comfortable working autonomously with high level direction, championing your area of responsibility

Broad artistic & technical skillset: environments, props, characters / creatures

Confident in Unity; asset implementation and fixing art bugs

Comfortable in Blender (preferred) or able to transition quickly

Happy to prioritize speed & efficiency

Project first mindset: Our games look good but we’re not trying to win art awards or build stunning portfolio pieces. The experience is king.

General understanding of supporting optimization and performance for online multiplayer titles (from an art POV)

Bonus skills: Rigging, VFX, UI, Tech Art skills, Concept Art

Please note: This is a 6 month contract, remote-working position, open to anyone within the UK.
Originally posted on Himalayas
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