Semi-Realistic Tiny Human 3D Model

via Freelancer ·

Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted55 minutes ago
I’m building a short animated sequence in Blender and I need a single, production-ready character: a cute, tiny human whose overall finish feels close to the Smurfs movie—stylised yet convincingly lit and shaded. The brief calls for a semi-realistic art style, so proportions can stay playful, but materials, lighting response and surface breakup should hold up in close-ups.

Rigging is just as important as sculpting. I will need full-body IK/FK with seamless switches, plus an advanced facial rig capable of high-detail acting—wrinkles, micro muscle movement, phoneme-ready mouth shapes, the works. Blend-shape or bone-driven solutions are both fine as long as they stay lightweight enough for real-time viewport playback in Blender 4.x.

The model must comfortably perform these actions without extra cleanup on my end: running, jumping, pushing, flying, talking and general emoting. Please weight-test each of those motions before delivery so deformation stays tidy on elbows, knees, shoulders and face.

Clean topology, non-destructive UVs and PBR texture sets (base-color, roughness, metallic, normal) are expected. Feel free to use any sculpting or texturing pipeline—ZBrush, Substance, Mari—as long as the final asset opens flawlessly in native .blend format.

Deliverables
• .blend scene with the fully rigged character
• All texture maps at 4K in a clearly labelled folder
• Short playblast or Marmoset turntable demonstrating the specified actions

I’ll sign off once the rig drives the listed moves without visible artefacts, facial controls hit the high-detail range, and shading stays consistent under standard HDRI lighting. Looking forward to seeing your take on this tiny hero!
3d rendering 3d modelling zbrush blender 3d visualization 3d graphic design 3d art character design character animation animation clean-up / line art
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