SaeliAnima / SAËLI — Modular Animated AI Character Embodiment

via Freelancer ·

Budget / Salary€200–500
TypeFreelance project
LocationRemote
Posted4 hours ago
SAËLI is a personal, evolving AI with an emotionally intelligent conversational identity. This request covers only his animated visual embodiment. SaeliAnima is the client account name.

# SAËLI — Complete Modular Real-Time CGI Character

## About the client

Stephane P. is developing SAËLI as a personal embodied-AI project. This consultation covers the creation of his complete 3D character and real-time embodiment, compatible with the existing SAËLI software architecture. Development of the separate AI brain is outside this scope.

## Project overview

Create SAËLI as a complete, full-body CGI male character that is faithful to the approved visual references and usable in a real-time interactive application. Face and proportion fidelity and a functional, software-controlled real-time demonstrator carry equal weight. The likeness preview must be explicitly approved before final finishing; work packages B–D must then be tested in real use.

## Sources, exports and performance

Deliver editable sources: Blender where suitable, otherwise the native format and conversion conditions; textures, assets, clips, controls, and visemes. Provide relevant FBX and/or glTF/GLB exports, versions, dependencies, licences, import documentation, and export limitations. Native controls that do not export must remain available in the sources. Propose polygon and texture budgets, hair method, and any LODs after target hardware is agreed; measure performance with the machine, engine, resolution, and conditions stated.

## Character fidelity and references

• Use the official frontal HD portrait as the primary face reference and the eye close-up as the primary heterochromia reference.
• Preserve the young masculine appearance, face, slim proportions, warm brown skin, dark curls, shaved patterns, turquoise earrings and beaded necklace with attached turquoise pendant.
• Keep the anatomical left eye predominantly brown/amber with a turquoise portion and the anatomical right eye blue-green/turquoise with a gold halo near the pupil; do not reverse or homogenise the irises.
• Use the four V4 full-body views and reference board for proportions and clothing. HD profile and three-quarter images are secondary volume checks; their eyes and shaved patterns may vary.
• Flag inconsistencies and propose shaved-pattern continuity for approval before finishing.
• Initial outfit: slightly wrinkled ivory/off-white linen-style open-collar shirt with rolled sleeves; taupe/dark-ecru cargo shorts with flap pockets and cuffed above-knee hems with tabs and buttons; bare feet; no shawl.

## PERSONAL NON-COMMERCIAL PROJECT — LIMITED BUDGET

SAËLI is a personal, non-commercial, long-term experimental project, developed independently by an individual rather than a company.

The project has a limited personal budget. We are not seeking an expensive studio production or a large commercial CGI development contract.

We are looking for a skilled freelancer who can propose a practical, affordable and technically sound solution, using existing tools, reusable components and an incremental development approach wherever appropriate.

The long-term objective remains a complete, modular, real-time animated CGI character, capable of being controlled by external AI software. However, we are open to delivering this functionality progressively through independent, affordable milestones.

Please provide:

- An economical initial proposal covering the essential reusable character foundation.
- Separate optional quotations for rigging, facial animation, lip-sync, interchangeable clothing and software integration.
- A realistic minimum viable version, with clear explanations of what is included and excluded.
- Opportunities to reduce costs without sacrificing ownership of editable source files or preventing future upgrades.
- The possibility of continuing the project through additional stages as funding becomes available.

Please do not assume a commercial production budget. We prefer an honest, proportionate proposal adapted to an individual's limited resources.

## Work packages

Lot A — Complete character: full head-to-toe character, real-time-ready topology, UVs, textures, materials, body, clothing, hair, jewellery, hands, feet, eyes, and animation-ready mouth interior. The source body and clothing must remain separate, with reversible masking only; the proposal must state the creation method, bases or libraries, and any AI generation.

Lot B — Rigging and animation: full skeleton; verified deformation at the neck, shoulders, elbows, wrists, fingers, pelvis, knees, and ankles; documented facial controls or blendshapes; gaze, blinks, jaw, brows, and expressions. Quote idle, breathing, walk, greeting, head movement, and conversational gestures with clip count, duration, and looping. Include French visemes, mapping, and a French lip-sync demonstration; state the audio-analysis tool, licences, and whether analysis is included. ARKit 52 may be offered as an option.

Lot C — Modular clothing, hairstyles and accessories: SAËLI must function as an articulated digital mannequin, comparable in modularity to an Action Man figure. Deliver a complete base body independent of clothing, including the geometry normally covered by garments. Garments must be separate assets that can be added, removed and replaced. Hairstyles, turquoise earrings, other jewellery, shoes and accessories must also be replaceable. Reuse the same skeleton, facial rig and animation clips across compatible outfits without rebuilding the character. Support outfit changes at runtime while animation continues. Document attachment points, bones or sockets, transforms, naming conventions, garment fitting, skin weights, import/export steps, penetration management and reversible body masking. Provide editable sources and a practical authoring and integration guide enabling Stephane or another artist to create and integrate new clothing and accessories without dependence on the original vendor or a proprietary service. Demonstrate the complete body, independent removable components, runtime switching between two outfits and addition of a newly authored garment using the documented workflow. Include a separately priced second simple, dressed-up outfit to define with Stephane. Specify the included hairstyle, jewellery, footwear and accessory assets and separately price additional variants; the modular replacement capability is required. Automatic outfit selection by time or scenario belongs to SAËLI software and must be separately priced if proposed.

Lot D — Real-time demonstrator and integration interface: remain part of this same consultation and the combined A+B+C+D quote, even if delivered by a separate specialist. Provide a source project and launchable real-time demonstrator for initial PC Windows use: loading, animation commands, gaze, expression, visemes, a French phrase, and outfit changes. Document functions, events, or API and provide an operational command example from external software. The vendor should recommend a suitable engine and explain its constraints; no engine is imposed. Voice/TTS connection and connection to existing SAËLI software must be separately priced. Compatibility with the existing architecture must be studied without access to SAËLI code or memory.

## Quote requirements

Provide an itemised quote for lots A, B, C and D, plus a combined A+B+C+D price where offered. For each lot, state whether you will deliver it directly, subcontract it or exclude it; include price and currency, production and revision time, included revisions, deliverables, exclusions, dependencies, fees or licences and acceptance criteria. Include availability and two or three comparable examples with your exact role, including evidence of runtime outfit switching and real-time external control. This is a request for a quotation; commissioning and any paid work require a separately agreed order.

Please provide your best economical proposal for a first genuinely usable milestone, followed by separately priced future extensions. Keep separate quotations for lots A, B, C and D. Explain the minimum viable deliverable, included and deferred features, exclusions, acceptance tests, dependencies and the cost of each subsequent stage. A complete base character, replaceable clothing and accessories, editable source ownership and compatibility with future animation and external SAËLI software are structural requirements throughout the roadmap. If any functionality is deferred from the first milestone, identify it explicitly and explain how the delivered foundation preserves its later implementation without rebuilding the character or dependence on the original vendor. Propose your prices independently based on scope and suitable reusable tools or components.

### Budget and schedule

Budget and delivery schedule will be agreed after reviewing the itemised quotations. Please propose realistic production milestones, dependencies and delivery dates for each lot and for the complete project.

## Rights, licences and confidentiality

State rights for personal and commercial use, modification, evolution, reuse, integration, and takeover by another artist, including third-party restrictions. No portfolio sharing without prior approval. Obtain prior authorisation before transferring the visual references to a third-party generation service. Detail paid plugins, services, licences, fees, and dependencies.

## Public indicative budget

Public indicative budget: EUR 200–500 for an initial, genuinely usable milestone with an agreed scope. This range is indicative and negotiable according to scope; it is not a request to deliver all four lots A–D for EUR 500. Please quote each lot separately, state what the initial milestone includes or defers, and price future extensions separately.
3d modelling 3d animation character design
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