Roblox Stardew-Style Development
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted48 minutes ago
I’m looking to have an entire Stardew-inspired farming-life game built from the ground up inside Roblox Studio. The final experience must run smoothly on console, mobile, and PC, and it has to support multiplayer right from day one.
Scope
– Core loop: planting, harvesting, fishing, mining, relationship/quest system—everything that makes a Stardew-like engaging, but adapted to Roblox’s interface and economy.
– Persistent data: player farms, inventories, currency, and progression must save reliably across all devices.
– Multiplayer first: seamless co-op within shared servers, party invites, and safe-trading between players.
– Polished controls & UI: responsive gamepad layout for console, touch optimisation for phones/tablets, and standard keyboard-mouse for desktop.
– Art & audio: bright low-poly visuals and relaxing soundtracks that capture the cosy feel, all assets either original or fully licensed.
– Monetisation hooks: optional cosmetics or game passes—nothing pay-to-win.
Deliverables (within 14 days)
• A fully playable Roblox place published to my group with all scripts, assets, and datastore logic.
• Source files and documentation so I can maintain or expand the project later.
• Two milestone play-tests: mid-development demo and final pre-release build.
• Brief post-launch support for bug fixes covered by our agreed budget cap of roughly $300.
I’m happy to answer questions quickly and can provide daily feedback; swift iteration is essential given the tight timetable. If you’re fluent in Lua, experienced with Roblox Studio, and confident you can recreate a Stardew-like feel in a multiplayer setting, let’s get started right away.
Scope
– Core loop: planting, harvesting, fishing, mining, relationship/quest system—everything that makes a Stardew-like engaging, but adapted to Roblox’s interface and economy.
– Persistent data: player farms, inventories, currency, and progression must save reliably across all devices.
– Multiplayer first: seamless co-op within shared servers, party invites, and safe-trading between players.
– Polished controls & UI: responsive gamepad layout for console, touch optimisation for phones/tablets, and standard keyboard-mouse for desktop.
– Art & audio: bright low-poly visuals and relaxing soundtracks that capture the cosy feel, all assets either original or fully licensed.
– Monetisation hooks: optional cosmetics or game passes—nothing pay-to-win.
Deliverables (within 14 days)
• A fully playable Roblox place published to my group with all scripts, assets, and datastore logic.
• Source files and documentation so I can maintain or expand the project later.
• Two milestone play-tests: mid-development demo and final pre-release build.
• Brief post-launch support for bug fixes covered by our agreed budget cap of roughly $300.
I’m happy to answer questions quickly and can provide daily feedback; swift iteration is essential given the tight timetable. If you’re fluent in Lua, experienced with Roblox Studio, and confident you can recreate a Stardew-like feel in a multiplayer setting, let’s get started right away.
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