Roblox Japanese City Development
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I want to create a sprawling Japanese-themed city in Roblox Studio that seamlessly blends neon-lit modern towers with pockets of traditional wooden streets and shrines. The entire map should feel alive: doors slide or swing open realistically, vending machines dispense items with sound and animation, and every convenience store, restaurant, and clothing shop can be entered, explored, and staffed. Also, there will be a gothic architecture school for students to go to, and it’s a dress up game so the body will be different. blend them in,
Players will be able to clock in and out as Shopkeepers or Restaurant Workers, earn in-game currency, and interact with customers through simple GUI prompts. I would like clean, modular Lua scripts so future roles—such as a Security Guard—can be added without rewriting core systems.
Please build in a way that keeps performance high on low- to mid-range devices; terrain, lighting, and assets should be optimized and streamed where possible.
Please copy the below documents for what the city would look like. A
Deliverables
• Complete city map (workspace + terrain + lighting)
• Three fully interactive shop templates: convenience, restaurant, clothing
• Functional vending machines and automated or shoji-style doors
• Job system scripts (shift tracking, payout, basic UI)
• Setup instructions and commented code for easy content expansion
Acceptance criteria
• No untextured parts; PBR materials where appropriate
• Shops and jobs testable in a two-player session without errors or memory leaks
• Average client FPS ≥ 60 on default graphics settings
If any part of the scope is unclear, let me know so we can tighten it up before you start.
Players will be able to clock in and out as Shopkeepers or Restaurant Workers, earn in-game currency, and interact with customers through simple GUI prompts. I would like clean, modular Lua scripts so future roles—such as a Security Guard—can be added without rewriting core systems.
Please build in a way that keeps performance high on low- to mid-range devices; terrain, lighting, and assets should be optimized and streamed where possible.
Please copy the below documents for what the city would look like. A
Deliverables
• Complete city map (workspace + terrain + lighting)
• Three fully interactive shop templates: convenience, restaurant, clothing
• Functional vending machines and automated or shoji-style doors
• Job system scripts (shift tracking, payout, basic UI)
• Setup instructions and commented code for easy content expansion
Acceptance criteria
• No untextured parts; PBR materials where appropriate
• Shops and jobs testable in a two-player session without errors or memory leaks
• Average client FPS ≥ 60 on default graphics settings
If any part of the scope is unclear, let me know so we can tighten it up before you start.
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