Roblox Game Playtest & QA
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted10 hours ago
I’m preparing my Roblox experience for a public launch and want a fresh pair of eyes to run it through its paces. Your job is to jump in, play normally—and aggressively—on both PC / laptop and a mobile phone or tablet, taking notes as you go.
Focus areas
• Gameplay flow and control responsiveness
• Stability: crashes, freezes, or soft-locks
When you spot an issue, record it in a concise bug list that includes:
1. Exact in-game location or step-by-step sequence to trigger the problem.
2. Expected versus actual result.
3. Device used and any relevant settings.
Beyond bugs, let me know how the moment-to-moment play could be smoother or more fun. Think difficulty spikes, confusing UI elements, or reward timing—anything that would keep players engaged longer.
Deliverables
• A spreadsheet or document listing every bug with reproduction steps.
• A short section of gameplay suggestions and balancing ideas.
• Optional links to screenshots or clips if visuals clarify the issue.
You’ll receive a private game link and any special testing permissions as soon as we begin. Looking forward to actionable, honest feedback that helps polish the game for launch!
Focus areas
• Gameplay flow and control responsiveness
• Stability: crashes, freezes, or soft-locks
When you spot an issue, record it in a concise bug list that includes:
1. Exact in-game location or step-by-step sequence to trigger the problem.
2. Expected versus actual result.
3. Device used and any relevant settings.
Beyond bugs, let me know how the moment-to-moment play could be smoother or more fun. Think difficulty spikes, confusing UI elements, or reward timing—anything that would keep players engaged longer.
Deliverables
• A spreadsheet or document listing every bug with reproduction steps.
• A short section of gameplay suggestions and balancing ideas.
• Optional links to screenshots or clips if visuals clarify the issue.
You’ll receive a private game link and any special testing permissions as soon as we begin. Looking forward to actionable, honest feedback that helps polish the game for launch!
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