Roblox Egg Simulator Build
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I want a complete Roblox simulator focused entirely on eggs. Players should roam the map collecting eggs, then hatch them to reveal pets, boosts, or surprises. Each time an egg is hatched the player gains +1 Bat Power—this single stat will drive progression, unlock zones, and gate special rewards, so please wire it cleanly into leader-stats and data-store saving.
My vision is light-hearted and colorful, not tied to any existing IP, just an original “egg world” that feels fun the moment you join. Think wide open areas with scattered egg spawns, a visible hatchery zone, and clear UI feedback whenever Bat Power increases.
Core features I need delivered:
• Egg spawning, pickup, and inventory handling
• Hatch animation and reward logic
• Persistent +1 Bat Power per egg hatched (saved across sessions)
• Basic shop NPC that sells game-passes or boosts using Bat Power
• Simple lobby and at least one additional unlockable zone
Everything should be scripted in Lua within Roblox Studio, follow standard module script practices, and be easy for me to tweak later. If you already have reusable frameworks for data-stores or UI, great—just keep the code clean and well-commented.
I’ll test the game as you build; please plan for at least two iterations where we jump in together, I point out tweaks, and you push an updated version. The end deliverable is the full Roblox place file plus all assets you create or source (with proof of license where needed).
Let me know any questions and your estimated timeline to get the first playable prototype online.
My vision is light-hearted and colorful, not tied to any existing IP, just an original “egg world” that feels fun the moment you join. Think wide open areas with scattered egg spawns, a visible hatchery zone, and clear UI feedback whenever Bat Power increases.
Core features I need delivered:
• Egg spawning, pickup, and inventory handling
• Hatch animation and reward logic
• Persistent +1 Bat Power per egg hatched (saved across sessions)
• Basic shop NPC that sells game-passes or boosts using Bat Power
• Simple lobby and at least one additional unlockable zone
Everything should be scripted in Lua within Roblox Studio, follow standard module script practices, and be easy for me to tweak later. If you already have reusable frameworks for data-stores or UI, great—just keep the code clean and well-commented.
I’ll test the game as you build; please plan for at least two iterations where we jump in together, I point out tweaks, and you push an updated version. The end deliverable is the full Roblox place file plus all assets you create or source (with proof of license where needed).
Let me know any questions and your estimated timeline to get the first playable prototype online.
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