Revenue-Share Roblox Tycoon Simulator
Budget / Salary£20–250
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m putting together a simulator-style tycoon on Roblox where the core loop revolves around unlocking fresh areas and entire worlds as players progress. All payments will come from an agreed-upon percentage of the game’s live revenue; there is no upfront budget.
I’m looking for a partner who can take the concept from a rough idea to a polished release inside Roblox Studio, handling the Lua scripting, UI/UX, asset integration, and monetisation hooks that make a simulator stick. Revenue-sharing terms are open for flexible negotiation based on mutual agreement, making this a perfect opportunity for someone who wants to grow with a startup that focuses on trending experiences.
If you’re interested, send me a detailed project proposal laying out:
• How you would structure the development milestones.
• The gameplay systems you’d prioritise to keep players chasing that next world unlock.
• Examples (links or videos) of past Roblox experiences that prove you can ship and scale a live game.
I’ll review proposals based on clarity of scope, realistic timelines, and evidence that you can create engaging, retention-driven mechanics within the simulator or tycoon genre. Let’s build something players can’t wait to explore!
I’m looking for a partner who can take the concept from a rough idea to a polished release inside Roblox Studio, handling the Lua scripting, UI/UX, asset integration, and monetisation hooks that make a simulator stick. Revenue-sharing terms are open for flexible negotiation based on mutual agreement, making this a perfect opportunity for someone who wants to grow with a startup that focuses on trending experiences.
If you’re interested, send me a detailed project proposal laying out:
• How you would structure the development milestones.
• The gameplay systems you’d prioritise to keep players chasing that next world unlock.
• Examples (links or videos) of past Roblox experiences that prove you can ship and scale a live game.
I’ll review proposals based on clarity of scope, realistic timelines, and evidence that you can create engaging, retention-driven mechanics within the simulator or tycoon genre. Let’s build something players can’t wait to explore!
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