Realistic Atlantic Bluefin Tuna 3D Model
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
Atlantic Bluefin Tuna 3D Model for Website
Budget: $100 fixed
I am looking for an experienced Blender/3D artist to create a realistic, rigged and animated Atlantic Bluefin Tuna (Thunnus thynnus) for use on a commercial website.
This model will swim through an interactive underwater website environment, so it must be optimized for real-time web rendering, not 3D printing or cinematic rendering.
Modeling
The fish must specifically represent an Atlantic Bluefin Tuna (Thunnus thynnus), not a generic tuna.
Important anatomical characteristics should include:
* Accurate Atlantic Bluefin body proportions
* Correct head and eye proportions
* Proper lunate tail
* Correct pectoral fins
* Dorsal and anal fins
* Finlets
* Caudal peduncle
* Appropriate streamlined tuna body shape
I will provide Atlantic Bluefin reference images.
Appearance
The model should look realistic rather than cartoon or stylized.
Please include:
* Dark metallic blue dorsal coloration
* Silver/white underside
* Appropriate bluefin coloration
* Realistic eye
* Subtle skin reflectivity
* PBR materials/textures
* UV mapping
Target texture resolution: approximately 2K.
Web Optimization
This model will be used in a React/Vite website using Three.js or React Three Fiber.
Target approximately:
30,000–60,000 triangles
Optimization and good topology are more important than extremely high polygon counts.
The model should perform well in a modern web browser.
Rigging
Create a clean rig suitable for realistic tuna swimming.
The body and tail should deform naturally.
The pectoral fins should be capable of appropriate movement.
Animation
Create one high-quality seamless swimming/cruising loop.
The animation should resemble how a tuna actually swims.
Atlantic Bluefin primarily generate propulsion from the rear portion of the body and caudal fin, so please avoid exaggerated snake-like or eel-like whole-body motion.
The website code will control direction, speed and turning.
Required Deliverables
Please provide:
1. Final optimized .GLB file with embedded animation
2. Editable .blend Blender source file
3. Texture files
4. Rig
5. UV-mapped model
6. Seamless swimming animation
The GLB must load correctly in a web/Three.js environment.
Rights
This is being created for a commercial brand.
The final project must include perpetual commercial rights allowing us to:
* Use the model on our website
* Modify it
* Animate it
* Use it in advertising
* Use it in videos
* Use it in social media
* Use it in future digital applications
Please do not use copyrighted third-party models or textures that restrict commercial use.
Before Hiring
Please send me:
1. Examples of animal, fish, shark, marine creature or creature modeling you have done.
2. An example of something you have rigged and animated.
3. Confirmation that you can deliver .GLB.
4. Confirmation that the finished model can be used commercially.
5. Confirmation that you can complete the project for $100 fixed price.
Accuracy, clean topology and natural swimming movement are more important than extremely high polygon counts.
Budget: $100 fixed
I am looking for an experienced Blender/3D artist to create a realistic, rigged and animated Atlantic Bluefin Tuna (Thunnus thynnus) for use on a commercial website.
This model will swim through an interactive underwater website environment, so it must be optimized for real-time web rendering, not 3D printing or cinematic rendering.
Modeling
The fish must specifically represent an Atlantic Bluefin Tuna (Thunnus thynnus), not a generic tuna.
Important anatomical characteristics should include:
* Accurate Atlantic Bluefin body proportions
* Correct head and eye proportions
* Proper lunate tail
* Correct pectoral fins
* Dorsal and anal fins
* Finlets
* Caudal peduncle
* Appropriate streamlined tuna body shape
I will provide Atlantic Bluefin reference images.
Appearance
The model should look realistic rather than cartoon or stylized.
Please include:
* Dark metallic blue dorsal coloration
* Silver/white underside
* Appropriate bluefin coloration
* Realistic eye
* Subtle skin reflectivity
* PBR materials/textures
* UV mapping
Target texture resolution: approximately 2K.
Web Optimization
This model will be used in a React/Vite website using Three.js or React Three Fiber.
Target approximately:
30,000–60,000 triangles
Optimization and good topology are more important than extremely high polygon counts.
The model should perform well in a modern web browser.
Rigging
Create a clean rig suitable for realistic tuna swimming.
The body and tail should deform naturally.
The pectoral fins should be capable of appropriate movement.
Animation
Create one high-quality seamless swimming/cruising loop.
The animation should resemble how a tuna actually swims.
Atlantic Bluefin primarily generate propulsion from the rear portion of the body and caudal fin, so please avoid exaggerated snake-like or eel-like whole-body motion.
The website code will control direction, speed and turning.
Required Deliverables
Please provide:
1. Final optimized .GLB file with embedded animation
2. Editable .blend Blender source file
3. Texture files
4. Rig
5. UV-mapped model
6. Seamless swimming animation
The GLB must load correctly in a web/Three.js environment.
Rights
This is being created for a commercial brand.
The final project must include perpetual commercial rights allowing us to:
* Use the model on our website
* Modify it
* Animate it
* Use it in advertising
* Use it in videos
* Use it in social media
* Use it in future digital applications
Please do not use copyrighted third-party models or textures that restrict commercial use.
Before Hiring
Please send me:
1. Examples of animal, fish, shark, marine creature or creature modeling you have done.
2. An example of something you have rigged and animated.
3. Confirmation that you can deliver .GLB.
4. Confirmation that the finished model can be used commercially.
5. Confirmation that you can complete the project for $100 fixed price.
Accuracy, clean topology and natural swimming movement are more important than extremely high polygon counts.
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