Production-Ready Figurine 3D Models

via Freelancer ·

Budget / SalaryHourly project
TypeFreelance project
LocationRemote
Posted1 hour ago
I have a steady stream of jewellery-grade figurines that must go from concept to factory floor without a hitch. Every piece you create will be opened in ZBrush or Blender and head straight into CAM, so clean topology, correct scale, and watertight geometry are non-negotiable.

The subjects vary, which means one week you might sculpt a highly realistic miniature animal, the next a stylised character or an abstract art form, the style shifts with each brief, and I need someone comfortable moving between them with ease.

Your meshes must translate flawlessly to both metal and plastic production. Think proper wall thickness, no undercuts that can’t be milled or printed, and surface detail that holds up after casting or injection moulding. If you already optimise for lost-wax casting supports and understand shrinkage allowances, you’ll jump to the front of the queue.

I will supply reference sketches or mood boards; you return a fully detailed ZTL or BLEND file plus final OBJ/STL ready for manufacturing. When necessary, provide a quick decimated version for client approvals.

If you live in ZBrush’s DynaMesh, polish with ZRemesher, and round it out in Blender’s sculpt and retopo tools, we’ll get along well. Show me a couple of prior figurines(ideally ones that have already been cast or printed) and let’s begin.
3d rendering 3d modelling 3d animation 3d design blender 3d cad 3d visualization 3d art 3d file scaling, slicing & print preparation
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