Pixel Animator for Side-Scrolling Game Needed
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m looking for a pixel animator for a side-scrolling game. This is a small paid trial before committing to a full character animation sheet.
Animation Direction
Idle Subtle breathing, occasional blink, light hair movement
Walk Natural steps with readable weight shifts
Run Exaggerated strides and strong leg sweeps
Jump Separate launch, rise, fall, and landing stages
Requirements
- 32 pixels wide × 64 pixels tall per frame, transparent background.
- Match the supplied character design, clothing, proportions, and palette.
- One shared palette: 15 visible colors plus transparency.
- Right-facing artwork only; left-facing movement will use mirroring.
- Consistent canvas alignment and ground baseline.
- Target 8 FPS for walk and run; propose frame counts and timing for idle and jump.
- Rising and falling poses must support variable time in the air.
- Deliver editable source files, PNG sprite sheets, and animated previews with timing information.
Please provide pricing per animation, total cost, turnaround, revision limits, and commercial-use terms covering modification and release across multiple platforms. Include relevant character-animation examples.
First milestone: approve the idle pose and key walk/run poses before completing the animations. Further animation work will be commissioned separately after reviewing this trial.
Animation Direction
Idle Subtle breathing, occasional blink, light hair movement
Walk Natural steps with readable weight shifts
Run Exaggerated strides and strong leg sweeps
Jump Separate launch, rise, fall, and landing stages
Requirements
- 32 pixels wide × 64 pixels tall per frame, transparent background.
- Match the supplied character design, clothing, proportions, and palette.
- One shared palette: 15 visible colors plus transparency.
- Right-facing artwork only; left-facing movement will use mirroring.
- Consistent canvas alignment and ground baseline.
- Target 8 FPS for walk and run; propose frame counts and timing for idle and jump.
- Rising and falling poses must support variable time in the air.
- Deliver editable source files, PNG sprite sheets, and animated previews with timing information.
Please provide pricing per animation, total cost, turnaround, revision limits, and commercial-use terms covering modification and release across multiple platforms. Include relevant character-animation examples.
First milestone: approve the idle pose and key walk/run poses before completing the animations. Further animation work will be commissioned separately after reviewing this trial.
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