Ongoing CNC 3D Design Support
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I run a small-batch sculptural décor and CNC manufacturing studio equipped with 3-axis ATC routers, and I’m setting up a dependable network of specialists for repeat collaboration. Right now I need help on three fronts at once: creating original 3D designs, generating clean CNC programs, and preparing finished files that slide straight into production.
Typical assignments range from sculptural wall reliefs and decorative trays to one-off bowls or surface panels. You might start with a hand sketch, a rough mesh, or nothing more than a style reference, then develop:
– Artistically convincing 3D geometry ready for machining (Fusion 360, Aspire, Carveco, or Blender/Houdini when procedural work or Geometry Nodes give the quickest result).
– CAM toolpaths and NC code that suit my 3-axis setup, ideally produced in Fusion 360, PowerMill, or Aspire.
– Production-ready packages: model source file, toolpath file, simple setup notes, and any reference textures or Substance Designer materials used.
Projects sometimes call for sculptural surface composition, CNC-ready relief geometry, or semi-procedural workflows, so practical experience with Blender Geometry Nodes, Houdini, or Substance Designer is a bonus.
I review each delivery on three criteria: aesthetic fidelity to the brief, machinability without extra re-work, and clear documentation. Meet those consistently and there’s steady work ahead; I release new designs every few weeks.
If this blend of creative modeling and hands-on CNC preparation fits your wheelhouse, let’s start with a small trial piece and build from there.
Typical assignments range from sculptural wall reliefs and decorative trays to one-off bowls or surface panels. You might start with a hand sketch, a rough mesh, or nothing more than a style reference, then develop:
– Artistically convincing 3D geometry ready for machining (Fusion 360, Aspire, Carveco, or Blender/Houdini when procedural work or Geometry Nodes give the quickest result).
– CAM toolpaths and NC code that suit my 3-axis setup, ideally produced in Fusion 360, PowerMill, or Aspire.
– Production-ready packages: model source file, toolpath file, simple setup notes, and any reference textures or Substance Designer materials used.
Projects sometimes call for sculptural surface composition, CNC-ready relief geometry, or semi-procedural workflows, so practical experience with Blender Geometry Nodes, Houdini, or Substance Designer is a bonus.
I review each delivery on three criteria: aesthetic fidelity to the brief, machinability without extra re-work, and clear documentation. Meet those consistently and there’s steady work ahead; I release new designs every few weeks.
If this blend of creative modeling and hands-on CNC preparation fits your wheelhouse, let’s start with a small trial piece and build from there.
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