NEXUS PHANTOM Mod Menu (C++ ESP & Aimbot)
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a clean, well-documented C++ solution that modifies game behaviour directly through memory manipulation. The focus is on two features:
• Overlay ESP – draw boxes and lines around visible entities and, if possible, include a toggleable FOV circle so I can instantly gauge targeting range.
• Smooth Aimbot – read in-game coordinates, adjust aim within a configurable field-of-view, apply smoothing to keep movement natural, and expose sliders or a simple config file for fine-tuning.
The code may be external or injected as long as it reliably reads/writes the required memory addresses without crashing the game or triggering common anti-cheat heuristics. Please keep third-party libraries to a minimum; WinAPI, DirectX 9/11, or OpenGL overlays are acceptable. A short explanation of any hooking or driver technique you use is essential for my own learning.
Deliverables
1. Full C++ source with comments
2. Build instructions and any dependencies
3. A short read-me describing all hotkeys, config options, and memory signatures used
I will test the build against the latest game version; if pointers shift, a quick walkthrough on finding new offsets will form part of the acceptance criteria.
• Overlay ESP – draw boxes and lines around visible entities and, if possible, include a toggleable FOV circle so I can instantly gauge targeting range.
• Smooth Aimbot – read in-game coordinates, adjust aim within a configurable field-of-view, apply smoothing to keep movement natural, and expose sliders or a simple config file for fine-tuning.
The code may be external or injected as long as it reliably reads/writes the required memory addresses without crashing the game or triggering common anti-cheat heuristics. Please keep third-party libraries to a minimum; WinAPI, DirectX 9/11, or OpenGL overlays are acceptable. A short explanation of any hooking or driver technique you use is essential for my own learning.
Deliverables
1. Full C++ source with comments
2. Build instructions and any dependencies
3. A short read-me describing all hotkeys, config options, and memory signatures used
I will test the build against the latest game version; if pointers shift, a quick walkthrough on finding new offsets will form part of the acceptance criteria.
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