Mobile Multiplayer Open-World Roleplay Game

via Freelancer ·

Budget / Salary$5,000–10,000
TypeFreelance project
LocationRemote
Posted2 hours ago
Multiplayer Open-World Mobile Roleplay Game

I am looking for an experienced game development team to build a high-quality multiplayer open-world roleplay game for iOS and Android.

The game should feel like a living online city where real players interact, choose careers/lifestyles, earn money, own vehicles/property, join factions, commit crimes, work legal jobs, and progress over time.

I am not looking for a template, reskin, basic simulator, or low-quality prototype. I want a strong foundation for a serious long-term online game.

Graphics / Visual Quality

Graphics are very important.

I want a modern realistic 3D style comparable to high-quality mobile open-world games, while still being optimized for smartphones.

Desired visual features:

* Detailed city environment
* Good lighting/shadows
* Day/night cycle
* Weather
* Quality character models
* Character customization
* Smooth animations
* Detailed vehicles
* Vehicle lights and basic damage
* Important building interiors
* Modern premium UI
* Adjustable Low / Medium / High / Ultra graphics

Performance and optimization on modern iOS and Android devices are extremely important.

Map / World

The first version does not need a huge map. I prefer a smaller, detailed and active city instead of a massive empty world.

Potential locations:

* Downtown
* Residential areas
* Luxury district
* Industrial area
* Police station
* Hospital
* Government buildings
* Vehicle dealerships
* Garages
* Fuel stations
* Banks
* Shops
* Restaurants
* Apartments/houses
* Prison
* Highways
* Airport area
* Countryside/desert areas

The map, assets and identity must be original or properly licensed.

Multiplayer

Multiplayer is the core of the game.

Players must be able to interact with other real players in a persistent world.

Required architecture should support future scaling.

Features:

* Player synchronization
* Vehicle synchronization
* Interaction synchronization
* Text chat
* Proximity voice chat or recommended voice solution
* Private/faction chat
* Player IDs/names
* Reconnection support
* Persistent accounts

Important gameplay systems should be server-authoritative wherever possible.

Accounts / Persistence

Player progress must be stored permanently.

Stored data should include:

* Cash/bank balance
* Character
* Clothing
* Vehicles
* Inventory
* Jobs
* Faction/rank
* Property
* Licenses
* Punishments
* Businesses
* Progression

The backend/database must be secure and scalable.

Character System

Character customization should include:

* Gender
* Face
* Hair
* Skin tone
* Clothing
* Accessories
* Facial hair

Movement should include:

* Walk
* Run
* Sprint
* Jump
* Crouch
* Enter/exit vehicles
* Sit
* Interaction animations
* Handcuff animations
* Weapon handling later

Controls must be comfortable on mobile.

Vehicles

Vehicles are a major part of the game.

Categories can include:

* Sedans
* SUVs
* Sports cars
* Supercars
* Pickups
* Motorcycles
* Police vehicles
* Emergency vehicles
* Commercial vehicles

Vehicle systems:

* Buy/sell vehicles
* Ownership
* Garage
* Keys
* Lock/unlock
* Fuel/refueling
* Damage/repair
* Impound
* Registration/license plates
* Paint customization
* Wheels
* Performance upgrades later

Driving should feel enjoyable and reasonably realistic.

Economy

Persistent economy including:

* Cash
* Bank
* Player payments
* Salaries
* Purchases
* Fines
* Vehicle purchases
* Property purchases
* Job income
* Business income
* Criminal income

Prices and economy settings should be adjustable server-side without requiring a full game update.

Jobs

Legal jobs may include:

* Taxi
* Delivery
* Trucking
* Bus driver
* Mechanic
* Tow truck
* Courier
* Garbage collection
* Construction
* Fishing/mining

Jobs should support progression and different rewards.

Police

Police should be a major faction.

Features:

* Police ranks
* Duty system
* Uniforms
* Police vehicles
* Equipment
* Player/vehicle search
* Handcuffs
* Arrests
* Fines
* Jail
* Impound
* Wanted system
* Police radio
* MDT/police computer
* Traffic stops
* Rank-based permissions

EMS

Future EMS system:

* Ambulances
* Medical uniforms
* Revive/treatment
* Hospital
* Emergency calls
* EMS ranks/radio

Criminal Gameplay

Potential systems:

* Robberies
* Illegal items
* Vehicle theft
* Black market
* Gangs
* Gang territories
* Police pursuits
* Wanted status
* Prison
* Illegal missions
* Criminal reputation

These systems must be balanced to protect normal roleplay.

Factions / Organizations

Support multiple organizations such as:

* Police
* EMS
* Government
* Businesses
* Criminal groups
* Player organizations

Faction systems should include:

* Ranks
* Permissions
* Internal chat
* Uniforms
* Vehicles
* Headquarters
* Shared storage
* Management controls

Property / Businesses

Future property system:

* Apartments
* Houses
* Garages
* Luxury properties
* Buy/sell
* Interiors
* Storage
* Keys
* Invitations

Player-owned businesses could include:

* Restaurants
* Dealerships
* Garages
* Shops
* Taxi companies

Business owners should eventually manage employees, salaries, permissions and income.

Inventory / Phone

Inventory should support items such as:

* Food/drinks
* Medical items
* Tools
* Documents
* Keys
* Weapons/ammunition later
* Job items

I would also like an in-game phone with possible features:

* Contacts
* Calls/messages
* GPS
* Bank
* Jobs
* Taxi
* Emergency services
* Marketplace
* Settings

Combat

Potential later combat:

* Melee
* Weapons
* Health
* Armor
* Knockout/death
* Hospital respawn

Combat and damage should use server-side validation where possible.

Admin / Moderation

A strong administration system is required.

Features:

* Admin levels
* Spectate
* Teleport
* Bring player
* Freeze
* Heal/revive
* Kick
* Ban/temp ban
* Mute
* Jail
* Warnings
* Player history
* Punishment history
* Search player
* View relevant player data
* Transaction/log review
* Admin action logs

A separate web-based admin panel may be added later.

Anti-Cheat / Security

Please explain how you will protect against:

* Speed hacks
* Teleport hacks
* Money modification
* Inventory duplication
* Fake purchases
* Damage modification
* Unauthorized items/vehicles
* Client manipulation
* Packet abuse

Money, inventory, ownership and important gameplay logic should not trust the client.

Monetization

The architecture should allow future monetization such as:

* Premium membership
* Cosmetic clothing
* Vehicle cosmetics
* Character customization
* Battle pass
* Animations
* Extra character slots
* Cosmetic property items

I do not want extreme pay-to-win gameplay.

Technology

I am considering Unity or Unreal Engine.

Please recommend:

* Best engine for this project
* Multiplayer technology
* Backend technology
* Database
* Hosting architecture
* Voice chat solution
* Expected server capacity
* Scaling approach

Development Phases

Phase 1 – Core Prototype

* Small city area
* Multiplayer
* Character movement
* Vehicles
* Accounts
* Persistent database
* Money system

Phase 2 – RP MVP

* Expanded city
* Jobs
* Police
* Arrest/jail
* Shops
* Inventory
* Dealership
* Banking
* Chat
* Admin tools

Phase 3 – Expansion

* EMS
* Criminal systems
* Properties
* Businesses
* More jobs/vehicles
* Character customization
* More interiors

Phase 4 – Launch

* Optimization
* Anti-cheat improvements
* Monetization
* Scaling
* Events
* Live operations

Ownership / Deliverables

I require:

* Full game source code
* Full backend source code
* Database schema
* Game project files
* Server configuration/documentation
* Admin tools
* Build files
* Access/control of infrastructure
* Commercial rights to custom work produced

All third-party assets/plugins/services must be disclosed, including recurring fees/licenses.

The project must not depend on infrastructure controlled only by the developer.

Proposal

Please include:

1. Multiplayer/mobile games you have developed
2. Videos or playable examples
3. Proposed team size
4. Recommended engine
5. Recommended multiplayer/backend architecture
6. Development milestones
7. Estimated MVP cost
8. Estimated complete-project cost
9. Estimated monthly server cost
10. Expected concurrent player capacity
11. Mobile performance expectations
12. Source-code handover terms
13. Post-launch support options

Please clearly state which systems you have personally built before.

I am looking for a serious development team interested in a long-term online multiplayer project, not someone simply combining marketplace assets into a quick prototype.
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