Mobile Aviator Game Development
Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I want to turn a simple “fly-and-dodge” concept into a polished mobile aviator game. The exact gameplay loop is still open—an endless runner, mission-based levels, or even a light simulation could all work—so I’m keen to hear what you think will keep players hooked.
Platform scope is flexible as well. My ideal scenario is a single code-base that can ship to both iOS and Android, but I’m willing to prioritise one first if that speeds delivery.
Here’s what I’ll need from you:
• A playable prototype that nails core mechanics and basic UI
• Full production build with art, audio, menus, leaderboards, and basic monetisation (ads and/or IAP)
• Store-ready packages plus clean, well-commented source code
I’ll supply theme references, rough sketches, and any copy once we lock the mechanic. Unity, Godot, or Unreal are all fine as long as performance is solid and updates remain easy.
Acceptance criteria
– Stable FPS on mid-range devices (60 fps target)
– No critical bugs across the latest two OS versions on each platform
– App-store compliance passes on first submission
If this sounds straightforward and exciting to you, let’s discuss timelines and your preferred engine so we can get this flyer off the ground.
Platform scope is flexible as well. My ideal scenario is a single code-base that can ship to both iOS and Android, but I’m willing to prioritise one first if that speeds delivery.
Here’s what I’ll need from you:
• A playable prototype that nails core mechanics and basic UI
• Full production build with art, audio, menus, leaderboards, and basic monetisation (ads and/or IAP)
• Store-ready packages plus clean, well-commented source code
I’ll supply theme references, rough sketches, and any copy once we lock the mechanic. Unity, Godot, or Unreal are all fine as long as performance is solid and updates remain easy.
Acceptance criteria
– Stable FPS on mid-range devices (60 fps target)
– No critical bugs across the latest two OS versions on each platform
– App-store compliance passes on first submission
If this sounds straightforward and exciting to you, let’s discuss timelines and your preferred engine so we can get this flyer off the ground.
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