Helldivers 2

via Freelancer ·

Budget / Salary€30–250
TypeFreelance project
LocationRemote
Posted5 hours ago
I’m overhauling six pieces of equipment in Helldivers 2—two full-body armours, two helmets and two weapons—and need each one swapped seamlessly into the game without breaking lore or performance. The style must stay unmistakably “Helldivers 2”; think the same gritty, militarised sci-fi look and feel that already exists in-game, both in silhouette and detail work. Materials, shaders and texture maps should therefore match the native Helldivers 2 PBR treatment so the new gear sits naturally beside stock assets.

What I will give you
• Reference packets: hi-res images plus the original 3D concept meshes I’ve mocked up. Use these as the visual baseline; feel free to refine topology for real-time use.

Scope of work
• Retopology (if needed), full UVs, and PBR texture sets (Albedo, Normal, Metallic, Roughness, AO).
• Correct skeletal rigging or socket alignment so armour parts deform with the existing Helldivers 2 rig and weapons animate with default reload/fire sequences.
• LODs and collision that respect current game budgets so performance stays intact.
• Final packaging as game-ready files compatible with the HD2 Mod Manager on Nexus Mods, including any manifest, folder structure and icon imagery required for one-click install.

Acceptance criteria
• All six items load through Mod Manager with no errors or missing materials.
• In-game testing shows proper rig deformation, weapon FX attachment points, and no visible clipping with vanilla gear or emotes.
• Visual fidelity equals or surpasses stock assets under all lighting scenarios.

If you’re comfortable working inside Helldivers 2’s mod ecosystem and can hit those checkpoints, let’s talk so I can hand over the references and models right away.
game design 3d rendering 3ds max 3d modelling 3d animation 3d design blender 3d rigging game asset creation 3d game art
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