Ghost of Tabor Fullbright and No Fog modification

via Freelancer ·

Budget / Salary$30–100
TypeFreelance project
LocationRemote
Posted1 hour ago
I’m looking for someone experienced with Unreal Engine 4 and game reverse engineering to develop a Fullbright and No-Fog modification for Ghosts of Tabor, a VR game on Steam.

The game runs on Unreal Engine 4 and is protected by BattlEye and Tomahawk, so the solution has to stay entirely under their radar. I’m fine with whatever route you take—shader edits, post-process overrides, a custom DLL injector—as long as performance stays solid in SteamVR and the anti-cheat systems remain unaware.

Deliverables
1. A working mod or injector that launches with the current retail build, forces full brightness across every map, removes fog volumes and atmospheric fog, and lets me toggle the effect on/off in-game.
2. Source or patch files so I can rebuild after future updates.
3. A concise setup guide plus notes on how you avoided BattlEye/Tomahawk detection.

Acceptance test: I’ll load into the darkest indoor bunker and an outdoor night raid; if both are fully lit with zero fog and no shadows, the milestone is approved. Let’s talk through any technical questions before you start so we hit this on the first pass.
c programming c# programming c++ programming unity 3d game development unreal engine reverse engineering virtual reality shader programming
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