Fun, Fast-Paced Mobile Game Development
Budget / Salary€30–250
TypeFreelance project
LocationRemote
Posted2 hours ago
Mobile Game Developer Wanted – iOS & Android From Prototype to App Store & Google Play Launch
We already have the core concept and creative direction. To protect the intellectual property, the game name, specific character, unique gameplay mechanics and key creative elements will only be shared with shortlisted candidates.
The game should be:
* Fun and fast-paced
* Funny and visually engaging
* Easy to learn
* Highly replayable
* Designed for short mobile sessions
* Simple enough for a broad audience
* Difficult to put down
* Commercially scalable
The objective is to create a strong MVP first, with the possibility of expanding the game after launch.
We are looking for someone who can handle the project from concept to live release, not just programming.
Expected process:
Concept → Prototype → MVP → Testing → Monetization → Store Submission → Live Launch
The developer should be able to take the agreed concept and turn it into a polished, functioning mobile game.
Game Vision
The game will be a simple but highly engaging arcade experience.
The player should understand the basic idea within seconds.
The intended experience is:
**Open → Understand → Play → Fail → Laugh → Try Again**
A strong **"one more try"** feeling is essential.
The gameplay should be straightforward for casual players, while variation, increasing difficulty, progression and rewards create long-term replayability.
## Visual Direction
We want a **strong, recognizable and modern visual style**, without requiring AAA-level graphics.
The game should feel:
* Cartoon-like
* Humorous
* Colorful
* Energetic
* Expressive
* Polished
* Mobile-friendly
We want memorable visual moments, exaggerated reactions, fun animations, particles and effects.
The game should look good both on a smartphone and in **screenshots, advertisements and short-form social media videos**.
Performance and visual quality should be balanced intelligently.
## User Experience
The game must be extremely **easy and intuitive to use**.
Controls should be:
* Simple
* Responsive
* Easy to learn
* Optimized for touchscreens
* Comfortable for one-handed play where possible
We do not want long tutorials or complicated menus.
The player should be able to start playing almost immediately.
The basic user flow should feel like:
**Launch → Start → Play → Result → Reward/Progress → Play Again**
Restarting after a failed attempt should be extremely fast.
## Gameplay & Core Features
The MVP should support the agreed core gameplay and may include features such as:
* Touch controls
* Player/character movement
* Physics-based interactions where appropriate
* Obstacles and environmental interactions
* Randomized/chaotic elements
* Increasing difficulty
* Score system
* High scores
* Personal best tracking
* Quick restart
* Progression
* Rewards
* Unlockable content
* Basic customization
* Animations
* Sound effects
* Music
* Haptic feedback
* Tutorial/onboarding
* Pause and settings
* Challenges/achievements
* Analytics
Not every feature has to be included in the first MVP. However, the architecture should allow future features to be added without rebuilding the entire game.
## Replayability
Replayability is one of the most important parts of the project.
The game should encourage players to immediately try again after failing.
Potential systems include:
* High-score chasing
* Increasing difficulty
* Randomized elements
* Unlockable content
* Challenges
* Achievements
* Rewards
* Player progression
* Daily challenges or similar systems
The exact mechanics will be shared with shortlisted developers.
## Monetization
The game should be built with monetization in mind from the beginning.
Depending on the final concept, this may include:
* Rewarded ads
* Interstitial ads
* In-game currency
* Cosmetic items
* Unlockable content
* In-app purchases
* Optional ad removal
Monetization should be implemented intelligently without unnecessarily damaging the player experience.
Experience with **AdMob, Unity Ads, Unity IAP or similar systems** is a strong advantage.
## Analytics
Analytics should be integrated so we can understand player behaviour and improve the game after launch.
Potential tracking includes:
* Sessions
* Session duration
* Retention
* Progression
* Game-over points
* Restart frequency
* Ad interactions
* Purchases
* Feature usage
* Crashes
* Performance
Experience with **Firebase Analytics or similar tools** is preferred.
## Audio & Feedback
Sound and visual feedback should make the game feel satisfying.
Player actions, collisions, failures, rewards and special events should have clear feedback through:
* Sound effects
* Animations
* Particles
* Visual effects
* Screen effects where appropriate
* Haptic feedback
Humorous and exaggerated feedback is encouraged where it fits the concept.
## Performance
The game should run smoothly on a broad range of modern Android and iOS devices.
The developer should handle:
* Stable frame rates
* Fast loading
* Efficient memory usage
* Responsive controls
* Different screen sizes
* Different aspect ratios
* Android compatibility
* iOS compatibility
* Crash prevention
* Performance optimization
## Technology
We are open to your recommendation regarding the best technology.
Experience with:
* **Unity**
* **Godot**
* **Unreal Engine**
is preferred.
We would ideally use a development approach that efficiently supports both Android and iOS while keeping development and future maintenance affordable.
Please explain which technology you recommend and why.
## App Store & Google Play
The project includes the complete publishing process.
This includes:
* Android build
* iOS build
* App configuration
* Store configuration
* App icons and required technical assets
* Testing
* Release builds
* Google Play submission
* Apple App Store submission
* Resolving technical submission issues
* Final launch
**The project is considered complete when the game is functioning and successfully live on both platforms.**
## Development Phases
### Phase 1 – Prototype
Create a playable prototype demonstrating the core gameplay.
### Phase 2 – MVP
Develop the first polished version with the agreed gameplay, visuals, audio, progression and monetization.
### Phase 3 – Testing & Optimization
Test on multiple devices, fix bugs and optimize performance.
### Phase 4 – Publishing
Prepare the final builds and submit to both stores.
### Phase 5 – Launch
Resolve submission issues and get the game live.
### Phase 6 – Future Development
If the MVP performs well, we may continue with new content, mechanics, environments, challenges, customization, events and additional game modes.
## What We Are Looking For
We want a developer who **thinks along with us** rather than simply executing instructions.
You should be comfortable advising us on:
* Game architecture
* Technical feasibility
* Development approach
* User experience
* Performance
* Monetization
* Scope
* Development costs
* Scalability
We value developers who can find **simple, smart and cost-effective solutions**.
## Requirements
Please have proven experience with mobile game development.
Experience with the following is a strong advantage:
* Casual mobile games
* Arcade games
* Hypercasual games
* Physics-based gameplay
* Unity / Godot / Unreal
* Mobile monetization
* Advertising
* In-app purchases
* Firebase / analytics
* Mobile optimization
* App Store publishing
* Google Play publishing
## When Applying
Please provide:
1. Examples of mobile games you have developed
2. Links to games currently live on iOS or Android
3. Your preferred game engine
4. Your iOS experience
5. Your Android experience
6. Whether you can handle the complete development-to-launch process
7. Estimated development timeline
8. Estimated cost for the prototype
9. Estimated cost for the MVP
10. Your availability
11. Whether you work alone or as part of a team
12. Which parts, if any, you outsource
Please do not send a generic application.
We are particularly interested in developers who understand **mobile game design, replayability, user experience and monetization**, not just programming.
## Budget & Milestones
We are open to fixed-price or milestone-based development.
Please provide separate estimates for:
**Prototype**
**MVP**
**Testing & Optimization**
**Publishing / Launch**
We prefer milestone-based development so the project can be evaluated at each stage.
## Ownership & Source Code
All source code and project files created specifically for this project must be delivered to us.
We require access to:
* Full source code
* Game project files
* Project configuration
* Custom-created assets
* Builds
* Analytics configuration
* Monetization configuration
* Store configuration
* Relevant documentation
The project must be fully transferable and maintainable by another developer if necessary.
All third-party libraries, plugins, assets and licenses must be clearly documented.
## Confidentiality & Intellectual Property
This is an original game concept.
For this reason, the public job description intentionally does not reveal the specific game name, character, unique gameplay mechanics or other key intellectual property.
Detailed information will only be provided to shortlisted candidates.
All information shared during the development process should be treated as confidential.
## Our Goal
We want to create a **small, polished and highly replayable mobile game** with real commercial potential.
It should be:
**Easy to understand.
Fast to play.
Funny to experience.
Satisfying to master.
Difficult to put down.**
The first objective is a strong MVP. If the game performs well, we want to build on it with updates, additional content and potentially future games.
We already have the core concept and creative direction. To protect the intellectual property, the game name, specific character, unique gameplay mechanics and key creative elements will only be shared with shortlisted candidates.
The game should be:
* Fun and fast-paced
* Funny and visually engaging
* Easy to learn
* Highly replayable
* Designed for short mobile sessions
* Simple enough for a broad audience
* Difficult to put down
* Commercially scalable
The objective is to create a strong MVP first, with the possibility of expanding the game after launch.
We are looking for someone who can handle the project from concept to live release, not just programming.
Expected process:
Concept → Prototype → MVP → Testing → Monetization → Store Submission → Live Launch
The developer should be able to take the agreed concept and turn it into a polished, functioning mobile game.
Game Vision
The game will be a simple but highly engaging arcade experience.
The player should understand the basic idea within seconds.
The intended experience is:
**Open → Understand → Play → Fail → Laugh → Try Again**
A strong **"one more try"** feeling is essential.
The gameplay should be straightforward for casual players, while variation, increasing difficulty, progression and rewards create long-term replayability.
## Visual Direction
We want a **strong, recognizable and modern visual style**, without requiring AAA-level graphics.
The game should feel:
* Cartoon-like
* Humorous
* Colorful
* Energetic
* Expressive
* Polished
* Mobile-friendly
We want memorable visual moments, exaggerated reactions, fun animations, particles and effects.
The game should look good both on a smartphone and in **screenshots, advertisements and short-form social media videos**.
Performance and visual quality should be balanced intelligently.
## User Experience
The game must be extremely **easy and intuitive to use**.
Controls should be:
* Simple
* Responsive
* Easy to learn
* Optimized for touchscreens
* Comfortable for one-handed play where possible
We do not want long tutorials or complicated menus.
The player should be able to start playing almost immediately.
The basic user flow should feel like:
**Launch → Start → Play → Result → Reward/Progress → Play Again**
Restarting after a failed attempt should be extremely fast.
## Gameplay & Core Features
The MVP should support the agreed core gameplay and may include features such as:
* Touch controls
* Player/character movement
* Physics-based interactions where appropriate
* Obstacles and environmental interactions
* Randomized/chaotic elements
* Increasing difficulty
* Score system
* High scores
* Personal best tracking
* Quick restart
* Progression
* Rewards
* Unlockable content
* Basic customization
* Animations
* Sound effects
* Music
* Haptic feedback
* Tutorial/onboarding
* Pause and settings
* Challenges/achievements
* Analytics
Not every feature has to be included in the first MVP. However, the architecture should allow future features to be added without rebuilding the entire game.
## Replayability
Replayability is one of the most important parts of the project.
The game should encourage players to immediately try again after failing.
Potential systems include:
* High-score chasing
* Increasing difficulty
* Randomized elements
* Unlockable content
* Challenges
* Achievements
* Rewards
* Player progression
* Daily challenges or similar systems
The exact mechanics will be shared with shortlisted developers.
## Monetization
The game should be built with monetization in mind from the beginning.
Depending on the final concept, this may include:
* Rewarded ads
* Interstitial ads
* In-game currency
* Cosmetic items
* Unlockable content
* In-app purchases
* Optional ad removal
Monetization should be implemented intelligently without unnecessarily damaging the player experience.
Experience with **AdMob, Unity Ads, Unity IAP or similar systems** is a strong advantage.
## Analytics
Analytics should be integrated so we can understand player behaviour and improve the game after launch.
Potential tracking includes:
* Sessions
* Session duration
* Retention
* Progression
* Game-over points
* Restart frequency
* Ad interactions
* Purchases
* Feature usage
* Crashes
* Performance
Experience with **Firebase Analytics or similar tools** is preferred.
## Audio & Feedback
Sound and visual feedback should make the game feel satisfying.
Player actions, collisions, failures, rewards and special events should have clear feedback through:
* Sound effects
* Animations
* Particles
* Visual effects
* Screen effects where appropriate
* Haptic feedback
Humorous and exaggerated feedback is encouraged where it fits the concept.
## Performance
The game should run smoothly on a broad range of modern Android and iOS devices.
The developer should handle:
* Stable frame rates
* Fast loading
* Efficient memory usage
* Responsive controls
* Different screen sizes
* Different aspect ratios
* Android compatibility
* iOS compatibility
* Crash prevention
* Performance optimization
## Technology
We are open to your recommendation regarding the best technology.
Experience with:
* **Unity**
* **Godot**
* **Unreal Engine**
is preferred.
We would ideally use a development approach that efficiently supports both Android and iOS while keeping development and future maintenance affordable.
Please explain which technology you recommend and why.
## App Store & Google Play
The project includes the complete publishing process.
This includes:
* Android build
* iOS build
* App configuration
* Store configuration
* App icons and required technical assets
* Testing
* Release builds
* Google Play submission
* Apple App Store submission
* Resolving technical submission issues
* Final launch
**The project is considered complete when the game is functioning and successfully live on both platforms.**
## Development Phases
### Phase 1 – Prototype
Create a playable prototype demonstrating the core gameplay.
### Phase 2 – MVP
Develop the first polished version with the agreed gameplay, visuals, audio, progression and monetization.
### Phase 3 – Testing & Optimization
Test on multiple devices, fix bugs and optimize performance.
### Phase 4 – Publishing
Prepare the final builds and submit to both stores.
### Phase 5 – Launch
Resolve submission issues and get the game live.
### Phase 6 – Future Development
If the MVP performs well, we may continue with new content, mechanics, environments, challenges, customization, events and additional game modes.
## What We Are Looking For
We want a developer who **thinks along with us** rather than simply executing instructions.
You should be comfortable advising us on:
* Game architecture
* Technical feasibility
* Development approach
* User experience
* Performance
* Monetization
* Scope
* Development costs
* Scalability
We value developers who can find **simple, smart and cost-effective solutions**.
## Requirements
Please have proven experience with mobile game development.
Experience with the following is a strong advantage:
* Casual mobile games
* Arcade games
* Hypercasual games
* Physics-based gameplay
* Unity / Godot / Unreal
* Mobile monetization
* Advertising
* In-app purchases
* Firebase / analytics
* Mobile optimization
* App Store publishing
* Google Play publishing
## When Applying
Please provide:
1. Examples of mobile games you have developed
2. Links to games currently live on iOS or Android
3. Your preferred game engine
4. Your iOS experience
5. Your Android experience
6. Whether you can handle the complete development-to-launch process
7. Estimated development timeline
8. Estimated cost for the prototype
9. Estimated cost for the MVP
10. Your availability
11. Whether you work alone or as part of a team
12. Which parts, if any, you outsource
Please do not send a generic application.
We are particularly interested in developers who understand **mobile game design, replayability, user experience and monetization**, not just programming.
## Budget & Milestones
We are open to fixed-price or milestone-based development.
Please provide separate estimates for:
**Prototype**
**MVP**
**Testing & Optimization**
**Publishing / Launch**
We prefer milestone-based development so the project can be evaluated at each stage.
## Ownership & Source Code
All source code and project files created specifically for this project must be delivered to us.
We require access to:
* Full source code
* Game project files
* Project configuration
* Custom-created assets
* Builds
* Analytics configuration
* Monetization configuration
* Store configuration
* Relevant documentation
The project must be fully transferable and maintainable by another developer if necessary.
All third-party libraries, plugins, assets and licenses must be clearly documented.
## Confidentiality & Intellectual Property
This is an original game concept.
For this reason, the public job description intentionally does not reveal the specific game name, character, unique gameplay mechanics or other key intellectual property.
Detailed information will only be provided to shortlisted candidates.
All information shared during the development process should be treated as confidential.
## Our Goal
We want to create a **small, polished and highly replayable mobile game** with real commercial potential.
It should be:
**Easy to understand.
Fast to play.
Funny to experience.
Satisfying to master.
Difficult to put down.**
The first objective is a strong MVP. If the game performs well, we want to build on it with updates, additional content and potentially future games.
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