Fiat Punto s1600 Kit Car 1999 (3D Game Model)
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a clean, game-ready recreation of the 1999 Fiat Punto Super 1600 Kit Car. The model should sit at roughly 20 000 polygons so it drops straight into a real-time pipeline without additional optimisation. My target platform is a racing game, therefore smooth topology, correct shading and efficient UVs are essential, plus rally texture, Official White with blue sttrips. I have yellow livery from Colin Mcrae Rally 4. I need body and simple interior
Deliverables
• Game-ready OBJ (≈20 k polys) with clean hierarchy
• High-detail 4 K PBR texture set matching the white/blue livery
• Properly named materials and texture maps
• One turntable render or short viewport clip to confirm quality
I’ll test the mesh in-engine: wheel pivots, scaling to real-world dimensions and texture fidelity will serve as acceptance criteria. Let me know your workflow and an estimated turnaround so we can get the Punto on the track.
Deliverables
• Game-ready OBJ (≈20 k polys) with clean hierarchy
• High-detail 4 K PBR texture set matching the white/blue livery
• Properly named materials and texture maps
• One turntable render or short viewport clip to confirm quality
I’ll test the mesh in-engine: wheel pivots, scaling to real-world dimensions and texture fidelity will serve as acceptance criteria. Let me know your workflow and an estimated turnaround so we can get the Punto on the track.
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