Fast Mobile Action Game Build
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I need a fully-playable mobile action game produced and handed over as quickly as possible. The core idea is still flexible, so I’m open to your proposals on theme, mechanics and visual style—what matters is that the end result feels fast-paced and fun on a phone or tablet.
Scope
• Design and code a complete action title for Android (and iOS if time allows).
• Integrate touch-friendly controls, an engaging progression loop and basic sound effects/music.
• Supply the compiled build (APK/IPA) plus all editable project files and assets.
• Package clear setup notes so I can rebuild or update the game later.
Acceptance criteria
1. Launches without crashes on mid-range Android devices.
2. Core loop delivers at least one level or arena that can be completed in under five minutes.
3. Score, timer or similar feedback keeps play sessions exciting.
4. Assets you provide are original or properly licensed.
Familiarity with Unity, Godot or Unreal’s mobile tool-set will help speed things along, but I’m happy to follow your preferred engine as long as export to Android is smooth.
The timeline is tight—please outline how many days you’ll need for a first playable and what you can realistically deliver within that window.
Scope
• Design and code a complete action title for Android (and iOS if time allows).
• Integrate touch-friendly controls, an engaging progression loop and basic sound effects/music.
• Supply the compiled build (APK/IPA) plus all editable project files and assets.
• Package clear setup notes so I can rebuild or update the game later.
Acceptance criteria
1. Launches without crashes on mid-range Android devices.
2. Core loop delivers at least one level or arena that can be completed in under five minutes.
3. Score, timer or similar feedback keeps play sessions exciting.
4. Assets you provide are original or properly licensed.
Familiarity with Unity, Godot or Unreal’s mobile tool-set will help speed things along, but I’m happy to follow your preferred engine as long as export to Android is smooth.
The timeline is tight—please outline how many days you’ll need for a first playable and what you can realistically deliver within that window.
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