Develop Instant-Win Web Game (PixiJS/Python)
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
Hey,
Looking for a skilled web game developer to build a high-polish, single-screen 2D instant-win game and package it turnkey for Stake Engine.
I’m not looking for bare-bones prototypes or simple colored blocks moving across a canvas. I want this to feel like a genuine, satisfying iGaming title—fluid motion, clean sprite rendering, responsive particle effects, and weighty impact feedback.
Core Mechanics & Visuals:
Runs buttery smooth on desktop and mobile web (PixiJS, Phaser, or lightweight WebGL).
A responsive, tactile slider where the player selects their risk level / multiplier.
An object launches along a dynamic trajectory toward a target zone based on the slider distance.
Polished outcome animations: A clean direct hit (with rewarding visual flair/particles), a tense near-miss where it deflects right off the edge, and a clean whiff.
Good visual "juice"—smooth easing curves, subtle squash-and-stretch, and solid visual impact so hits and misses feel punchy.
A "Turbo" toggle that skips trajectory flight to resolve the round instantly (under 150ms) for high-frequency betting.
Crisp audio integration (launch sound, impact, glancing deflection, payout sting).
Math & Stake Engine Setup:
Must be configured using Stake’s official Python math-sdk.
Pre-simulate the math tables and generate the compressed outcome books (.jsonl.zst) at 98–99% RTP.
Hook into Stake's basic RGS client endpoints so the build is fully compliant and upload-ready.
I have the full game details, mechanics sheet, and visual assets ready to provide immediately upon hire. Mechanically, it operates strictly as a single-round trajectory game.
To apply:
Please link 1 or 2 playable web games or interactive demos you've built that specifically showcase your animation feel and visual polish. Mention if you have prior experience with Stake Engine or RGS math modeling. Automated bot bids will be skipped.
Looking for a skilled web game developer to build a high-polish, single-screen 2D instant-win game and package it turnkey for Stake Engine.
I’m not looking for bare-bones prototypes or simple colored blocks moving across a canvas. I want this to feel like a genuine, satisfying iGaming title—fluid motion, clean sprite rendering, responsive particle effects, and weighty impact feedback.
Core Mechanics & Visuals:
Runs buttery smooth on desktop and mobile web (PixiJS, Phaser, or lightweight WebGL).
A responsive, tactile slider where the player selects their risk level / multiplier.
An object launches along a dynamic trajectory toward a target zone based on the slider distance.
Polished outcome animations: A clean direct hit (with rewarding visual flair/particles), a tense near-miss where it deflects right off the edge, and a clean whiff.
Good visual "juice"—smooth easing curves, subtle squash-and-stretch, and solid visual impact so hits and misses feel punchy.
A "Turbo" toggle that skips trajectory flight to resolve the round instantly (under 150ms) for high-frequency betting.
Crisp audio integration (launch sound, impact, glancing deflection, payout sting).
Math & Stake Engine Setup:
Must be configured using Stake’s official Python math-sdk.
Pre-simulate the math tables and generate the compressed outcome books (.jsonl.zst) at 98–99% RTP.
Hook into Stake's basic RGS client endpoints so the build is fully compliant and upload-ready.
I have the full game details, mechanics sheet, and visual assets ready to provide immediately upon hire. Mechanically, it operates strictly as a single-round trajectory game.
To apply:
Please link 1 or 2 playable web games or interactive demos you've built that specifically showcase your animation feel and visual polish. Mention if you have prior experience with Stake Engine or RGS math modeling. Automated bot bids will be skipped.
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