Custom Arma 3 Mechanicus Assets

via Freelancer ·

Budget / Salary$1,500–3,000
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m building a home brew Adeptus Mechanicus detachment in Arma 3 and need a complete pack of bespoke assets created from the ground up. The focus is on combat uniforms and I am looking to fill out Skitarii mainly, Rangers and Vanguard specifically. I would like to also obtain Ruststalkers and Infiltrators, as well as tech Priests.

Alongside the clothing, I need an entire weapon suite—melee implements, ranged firearms, and explosive devices—modelled, textured, and fully configured. Think power axes, arc-rifles, and temple-pattern demo charges; anything that fits the Mechanicus theme is welcome. Unique Mechanicus items such as servo-skulls, data-slates, or bionic upgrades should also be included to round out the kit.

The project finishes when I can drop new unit classes into the Eden editor, equip them through the Arsenal, and deploy them in multiplayer without script errors or missing textures. If you have experience with Arma 3 modding tools (O2, Blender, Substance, P3D, CBA/ACE configs) and can deliver clean, optimized models and cpp configs, I’d love to work together on bringing our homebrew forgeworld of Alsung VIII to Arma 3.
3d rendering maya 3d modelling 3d animation 3d design game development blender 3d graphic design 3d illustration 3d game art
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