Create AAA Game-Ready Viking Fantasy Sword 3D Asset with PBR Textures
Budget / Salary$30–250
TypeFreelance project
LocationRemote
Posted1 hour ago
I am looking for an experienced 3D weapon artist to create a high-quality, game-ready fantasy sword asset.
The sword will be used as a hero weapon in a third-person action RPG environment. The target quality is similar to modern AAA game weapons: realistic materials, strong silhouette, detailed craftsmanship, and optimized geometry suitable for real-time use.
I already have concept references showing the desired style and direction. The weapon should combine Viking/Norse inspiration with dark fantasy elements.
The final result should feel like a legendary warrior weapon — realistic, functional, and suitable for in-game combat.
Design Direction:
The sword should include:
Long double-edged sword blade
Heavy realistic medieval/Viking proportions
Dark forged steel appearance
Red metallic accents/inlays
Ancient rune engravings
Battle-worn surface details
Detailed bat-wing inspired crossguard
Black leather wrapped handle with red bindings
Skull-themed pommel with red gemstone details
The design should avoid looking like a decorative fantasy prop. It should feel like a weapon that a warrior could actually use.
Required Deliverables:
3D Model
High-quality game-ready sword model
Clean topology
Proper edge definition
Symmetrical and production-ready geometry
Optimized for real-time rendering
Texturing
PBR texture workflow required:
Base Color
Normal Map
Roughness
Metallic
Additional maps if needed
Texture quality:
4K preferred
Materials should clearly separate:
Forged metal blade
Dark steel guard
Leather grip
Skull/pommel materials
Red accent details
Technical Requirements:
The asset should be suitable for integration into a third-person action game.
Required:
FBX export
Source files included (Blender/Maya/Substance preferred)
UV unwrapped model
Correct scale and orientation
Clean naming structure
If possible, keep logical elements separated:
Blade
Guard
Handle
Pommel
This will help with future material adjustments and game integration.
Quality Expectations:
The final sword should:
Look good from gameplay camera distance
Hold up in close-up views
Have realistic proportions
Avoid AI-generated artifacts
Avoid broken geometry
Avoid unrealistic thickness or floating details
Ideal Freelancer:
Looking for someone experienced with:
Game weapon modeling
Hard-surface modeling
Blender/Maya
Substance Painter
PBR workflows
AAA game asset creation
Please provide:
Examples of previous weapon assets
Your recommended workflow
Estimated delivery time
Fixed price estimate
This can become a long-term collaboration. Additional weapons, armor, and character assets may follow if the quality and workflow are a good match.
Skills:
3D Modeling
Game Asset Creation
Blender
Maya
Substance Painter
PBR Texturing
Hard Surface Modeling
Game Design
Unreal Engine / Unity Asset Pipeline
The sword will be used as a hero weapon in a third-person action RPG environment. The target quality is similar to modern AAA game weapons: realistic materials, strong silhouette, detailed craftsmanship, and optimized geometry suitable for real-time use.
I already have concept references showing the desired style and direction. The weapon should combine Viking/Norse inspiration with dark fantasy elements.
The final result should feel like a legendary warrior weapon — realistic, functional, and suitable for in-game combat.
Design Direction:
The sword should include:
Long double-edged sword blade
Heavy realistic medieval/Viking proportions
Dark forged steel appearance
Red metallic accents/inlays
Ancient rune engravings
Battle-worn surface details
Detailed bat-wing inspired crossguard
Black leather wrapped handle with red bindings
Skull-themed pommel with red gemstone details
The design should avoid looking like a decorative fantasy prop. It should feel like a weapon that a warrior could actually use.
Required Deliverables:
3D Model
High-quality game-ready sword model
Clean topology
Proper edge definition
Symmetrical and production-ready geometry
Optimized for real-time rendering
Texturing
PBR texture workflow required:
Base Color
Normal Map
Roughness
Metallic
Additional maps if needed
Texture quality:
4K preferred
Materials should clearly separate:
Forged metal blade
Dark steel guard
Leather grip
Skull/pommel materials
Red accent details
Technical Requirements:
The asset should be suitable for integration into a third-person action game.
Required:
FBX export
Source files included (Blender/Maya/Substance preferred)
UV unwrapped model
Correct scale and orientation
Clean naming structure
If possible, keep logical elements separated:
Blade
Guard
Handle
Pommel
This will help with future material adjustments and game integration.
Quality Expectations:
The final sword should:
Look good from gameplay camera distance
Hold up in close-up views
Have realistic proportions
Avoid AI-generated artifacts
Avoid broken geometry
Avoid unrealistic thickness or floating details
Ideal Freelancer:
Looking for someone experienced with:
Game weapon modeling
Hard-surface modeling
Blender/Maya
Substance Painter
PBR workflows
AAA game asset creation
Please provide:
Examples of previous weapon assets
Your recommended workflow
Estimated delivery time
Fixed price estimate
This can become a long-term collaboration. Additional weapons, armor, and character assets may follow if the quality and workflow are a good match.
Skills:
3D Modeling
Game Asset Creation
Blender
Maya
Substance Painter
PBR Texturing
Hard Surface Modeling
Game Design
Unreal Engine / Unity Asset Pipeline
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