Cartoonish Creature Collector Game Assets
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I’m building a cozy-vibe idle game where players collect whimsical 2D creatures, and I’m ready to move from placeholders to polished art. Everything must share a bright, cartoonish look that feels welcoming and light-hearted.
Here’s exactly what I need:
• 50 unique creature designs, each with one off-color (alt-palette) version, delivered on transparent backgrounds so I can animate them later.
• 5 seamless zones: a lush Forest, sun-baked Desert, tranquil Meadow, eerie Wasteland, and fiery Volcano. These can be single layered backdrops or parallax-friendly layers—whichever you’re most comfortable creating.
• A playful game logo that matches the overall palette.
• A compact set of icons (e.g., currency, items, menu buttons) following the same line weight and color style.
• UI artwork for the creature stats screen: framed portrait slot, stat bars, rarity badge placeholders, and a simple background card.
Final files in layered PSD, AI, or high-res PNG are all fine as long as assets remain editable and neatly organized.
Once we’re aligned on the initial creature mock-up and one zone color key, I’ll green-light the rest in batches so feedback stays quick and easy.
Website with placeholder AI assets : https://isles.copaceticgames.cc
Here’s exactly what I need:
• 50 unique creature designs, each with one off-color (alt-palette) version, delivered on transparent backgrounds so I can animate them later.
• 5 seamless zones: a lush Forest, sun-baked Desert, tranquil Meadow, eerie Wasteland, and fiery Volcano. These can be single layered backdrops or parallax-friendly layers—whichever you’re most comfortable creating.
• A playful game logo that matches the overall palette.
• A compact set of icons (e.g., currency, items, menu buttons) following the same line weight and color style.
• UI artwork for the creature stats screen: framed portrait slot, stat bars, rarity badge placeholders, and a simple background card.
Final files in layered PSD, AI, or high-res PNG are all fine as long as assets remain editable and neatly organized.
Once we’re aligned on the initial creature mock-up and one zone color key, I’ll green-light the rest in batches so feedback stays quick and easy.
Website with placeholder AI assets : https://isles.copaceticgames.cc
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