Cartoon Restaurant Time Management Game
Budget / Salary$250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I want to create a fast-paced restaurant time-management game that feels as exciting as Cooking Fever while remaining 100 % original in art, characters, and UI. Everything should be drawn in a bright, friendly cartoonish style that looks and sounds uniquely ours.
Gameplay flow
Players move through a series of progressively challenging levels, each built around multiple cooking stations where food can burn if ignored. Customers arrive with single or multi-item orders, their patience visibly ticking down. Quick service earns coins, tips, and special rewards that can be reinvested in kitchen upgrades and décor, letting the player customise each restaurant’s look and efficiency.
Core features I have in mind
• Multiple themed levels and restaurants
• Fully customisable counters, appliances, tables, and wall items
• Upgradeable cooking stations that affect prep speed and capacity
• A clear customer-patience mechanic with audible cues
• Burn-able dishes, combos, and streak bonuses for perfect service
• In-game currency, rewards, and ad-based boosts for monetisation
• Vibrant sound effects that reinforce every tap, sizzle, and coin drop
Art & assets
All graphics, animations, and audio must be original. Please avoid anything that could be mistaken for Cooking Fever—new character designs, fresh UI elements, and distinct restaurant themes are essential.
Deliverables
1. A fully playable build (Android first, iOS later if possible)
2. Source code with clear comments and a short setup guide
3. Original art and audio asset folders, layered where applicable
4. Basic level-editing or config files so I can add stages without your help
5. A short document outlining ad integration points and virtual-economy balance
Acceptance criteria
• No borrowed or stock art—everything passes originality checks
• Gameplay loop, upgrade paths, and ads function without crashes on standard devices
• Tutorial level makes mechanics obvious within 60 seconds of play
• Loading times stay under five seconds on mid-range hardware
If this brief matches your skill set, let’s discuss your preferred engine, timeline, and any questions you might have so we can get cooking!
Gameplay flow
Players move through a series of progressively challenging levels, each built around multiple cooking stations where food can burn if ignored. Customers arrive with single or multi-item orders, their patience visibly ticking down. Quick service earns coins, tips, and special rewards that can be reinvested in kitchen upgrades and décor, letting the player customise each restaurant’s look and efficiency.
Core features I have in mind
• Multiple themed levels and restaurants
• Fully customisable counters, appliances, tables, and wall items
• Upgradeable cooking stations that affect prep speed and capacity
• A clear customer-patience mechanic with audible cues
• Burn-able dishes, combos, and streak bonuses for perfect service
• In-game currency, rewards, and ad-based boosts for monetisation
• Vibrant sound effects that reinforce every tap, sizzle, and coin drop
Art & assets
All graphics, animations, and audio must be original. Please avoid anything that could be mistaken for Cooking Fever—new character designs, fresh UI elements, and distinct restaurant themes are essential.
Deliverables
1. A fully playable build (Android first, iOS later if possible)
2. Source code with clear comments and a short setup guide
3. Original art and audio asset folders, layered where applicable
4. Basic level-editing or config files so I can add stages without your help
5. A short document outlining ad integration points and virtual-economy balance
Acceptance criteria
• No borrowed or stock art—everything passes originality checks
• Gameplay loop, upgrade paths, and ads function without crashes on standard devices
• Tutorial level makes mechanics obvious within 60 seconds of play
• Loading times stay under five seconds on mid-range hardware
If this brief matches your skill set, let’s discuss your preferred engine, timeline, and any questions you might have so we can get cooking!
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