Cartoon Avatar Rig & Poses
Budget / Salary£250–750
TypeFreelance project
LocationRemote
Posted2 hours ago
I have a single 2D cartoon avatar that needs to be fully rigged and then brought to life with six short pose-based animations in Spine. The core moves I must have are Idle, Running and Jumping. To round out the set, let’s also create a friendly Wave, a quick Celebrate and a light Dance loop.
Alongside the body motion, I’ll need three interchangeable facial expressions—Happy, Sad and Surprised—so I can swap them onto any of the poses later.
You can work in the 2D rigging software you’re most comfortable with (Spine, Live2D, Adobe Animate, etc. are all fine) as long as the final deliverables include:
• The editable rig file with cleanly named layers/bones
• Exported * Spine JSON or binary .skel
* texture atlas .atlas
* texture image(s) .png or .webp
* keep the original .spine project file as the editable source
• A brief note on how to switch expressions inside the rig
Smooth, game-ready motion and a tidy, reusable rig are the key acceptance criteria. Once everything is approved, please hand over the original working files so I can iterate in-house if needed.
Alongside the body motion, I’ll need three interchangeable facial expressions—Happy, Sad and Surprised—so I can swap them onto any of the poses later.
You can work in the 2D rigging software you’re most comfortable with (Spine, Live2D, Adobe Animate, etc. are all fine) as long as the final deliverables include:
• The editable rig file with cleanly named layers/bones
• Exported * Spine JSON or binary .skel
* texture atlas .atlas
* texture image(s) .png or .webp
* keep the original .spine project file as the editable source
• A brief note on how to switch expressions inside the rig
Smooth, game-ready motion and a tidy, reusable rig are the key acceptance criteria. Once everything is approved, please hand over the original working files so I can iterate in-house if needed.
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