Bulk SEO Game Content Automation
Budget / Salary₹12,500–37,500
TypeFreelance project
LocationRemote
Posted1 hour ago
I need an end-to-end pipeline that turns a long spreadsheet of game titles into ready-to-publish assets with almost no hand-holding from me. The workflow should pull factual details from trusted third-party gaming blogs, then draft a professional, informative description for each title that sounds like it was written by a human enthusiast, not a bot.
Every description must:
• Open with an SEO-focused meta description (≈155 characters).
• Use H2 headings to break up sections such as “Gameplay”, “Key Features”, and “System Requirements”.
• Weave in the game title, relevant genre-specific terms, and release-date keywords naturally, never keyword-stuffed.
• Include two or three smart internal links pointing to related games or their category pages to strengthen site architecture.
Output requirements
• One clean .docx per game, named exactly after the game title.
• A manifest (CSV or JSON) that maps each file to its slug, meta description, and the internal links inserted.
• The whole run must be triggerable in bulk (CLI command or web dashboard); if I drop 200 new titles, I should receive 200 finished documents without further tweaks.
Technical notes
I’m open to Python, Node, or a low-code stack—as long as the code is well commented and I can rerun it on new lists. Leveraging GPT-4, Claude, or other LLMs is welcome, provided the script also deduplicates against my existing content to keep everything copyright-safe and unique.
Delivery expectations
Share a brief outline of your approach, milestones, and turnaround time. A short demo on a sample set of five games will serve as the acceptance test before full rollout.
Every description must:
• Open with an SEO-focused meta description (≈155 characters).
• Use H2 headings to break up sections such as “Gameplay”, “Key Features”, and “System Requirements”.
• Weave in the game title, relevant genre-specific terms, and release-date keywords naturally, never keyword-stuffed.
• Include two or three smart internal links pointing to related games or their category pages to strengthen site architecture.
Output requirements
• One clean .docx per game, named exactly after the game title.
• A manifest (CSV or JSON) that maps each file to its slug, meta description, and the internal links inserted.
• The whole run must be triggerable in bulk (CLI command or web dashboard); if I drop 200 new titles, I should receive 200 finished documents without further tweaks.
Technical notes
I’m open to Python, Node, or a low-code stack—as long as the code is well commented and I can rerun it on new lists. Leveraging GPT-4, Claude, or other LLMs is welcome, provided the script also deduplicates against my existing content to keep everything copyright-safe and unique.
Delivery expectations
Share a brief outline of your approach, milestones, and turnaround time. A short demo on a sample set of five games will serve as the acceptance test before full rollout.
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