3D Game Character Model -- 2
Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted18 hours ago
I need an original creature – something unmistakably monstrous yet instantly readable in silhouette – turned into a clean 3D model for my game. The concept can come from you or evolve from a rough idea I already have, but the final asset must be completely custom and ready for me to drop into a real-time engine.
Please model with sensible topology and UVs so I can adjust materials later. If you enjoy sculpting in ZBrush or Blender before retopology, that works for me; just be sure the end result is a single, efficient low-poly mesh with baked normal and PBR texture maps. File delivery in FBX (model) plus PNG or TGA (textures) is ideal, though I can accommodate OBJ if necessary.
I don’t need full animation right now—just the model—but including a basic A-pose skeleton will be a bonus because I plan to rig it shortly after import. Aim for game-ready poly counts rather than film-level density.
Before we wrap up, I’d like a quick turnaround of a grey-boxed block-out or clay render so we can lock silhouette, proportions, and overall vibe. Once approved, continue to high-resolution sculpt, retopology, texturing, and final export.
Deliverable checklist:
• A single 3D monster character model in FBX (or OBJ if preferred)
• Clean, non-overlapping UVs
• 2K or 4K PBR texture set (Albedo, Normal, Roughness, Metallic/AO as needed)
• Screenshot or turntable showcasing the finished piece
Let me know your preferred workflow and any clarifying questions, and we’ll get this creature moving from concept to in-game asset quickly.
Please model with sensible topology and UVs so I can adjust materials later. If you enjoy sculpting in ZBrush or Blender before retopology, that works for me; just be sure the end result is a single, efficient low-poly mesh with baked normal and PBR texture maps. File delivery in FBX (model) plus PNG or TGA (textures) is ideal, though I can accommodate OBJ if necessary.
I don’t need full animation right now—just the model—but including a basic A-pose skeleton will be a bonus because I plan to rig it shortly after import. Aim for game-ready poly counts rather than film-level density.
Before we wrap up, I’d like a quick turnaround of a grey-boxed block-out or clay render so we can lock silhouette, proportions, and overall vibe. Once approved, continue to high-resolution sculpt, retopology, texturing, and final export.
Deliverable checklist:
• A single 3D monster character model in FBX (or OBJ if preferred)
• Clean, non-overlapping UVs
• 2K or 4K PBR texture set (Albedo, Normal, Roughness, Metallic/AO as needed)
• Screenshot or turntable showcasing the finished piece
Let me know your preferred workflow and any clarifying questions, and we’ll get this creature moving from concept to in-game asset quickly.
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