3D Asset Modeler for Game Environment)

via Freelancer ·

Budget / Salary$10–30
TypeFreelance project
LocationRemote
Posted6 hours ago
I’m assembling a new game environment and now need a collection of low-poly, realistic buildings and supporting structures. Every model has to be performance-friendly for real-time use while still reading as authentic when viewed up close. Clean topology without UVs, just low poly model.

The scene will include varied architecture—think houses, small industrial units, maybe a few street props—yet each piece should remain under a tight triangle count and share a consistent texel density. I’m happy with 3ds Max, or similar; just export final meshes in FBX or OBJ along with the IDs.

Deliverables
• Low-poly, game-ready building and structure models
• Source files and final exports packaged clearly
3DS Max file.

The detail I will send during the interview.
If you have an experience of creating buildings send a proposal immediately.

Once delivered I’ll import everything into my level to verify scale, pivot placement, and performance. If those checks pass and visuals match the realistic brief, the milestone clears. Looking forward to seeing what you can craft.
3ds max 3d modelling game development 3d studio max 3d graphic design game optimization 3d game art
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