2D Rigging for Archery Game
Budget / Salary₹600–1,500
TypeFreelance project
LocationRemote
Posted2 hours ago
I already have realistic 2D character art for a Unity-based archery game and now need a specialist to turn that artwork into a fully rigged, game-ready asset. The goal is to set up a clean bone hierarchy, skin weights, and pivots so the archer can perform two core animations inside Unity: a natural-looking idle stance and a smooth arrow-shooting sequence.
Unity’s native 2D Animation package is my preferred workflow, though I’m open to Spine or DragonBones if you can export flawless Unity prefabs. I’ll supply layered PSDs or high-resolution PNGs; you return a prefab that drops straight into my scene, already linked to an Animator Controller with transitions between Idle → Draw → Release → back to Idle.
Deliverables (acceptance criteria)
• Animator Controller containing at least: Idle loop, Draw, Release, and a return to Idle
• Exported animation clips (.anim) named consistently
• Simple setup notes so I can swap textures or tweak timings later
Everything should respect the realistic proportions of the artwork—no distortion, and joints must bend naturally, especially shoulders, elbows, and the bow hand. If this sounds like your kind of task, I can send the art files right away so you can give me an accurate timeframe.
Unity’s native 2D Animation package is my preferred workflow, though I’m open to Spine or DragonBones if you can export flawless Unity prefabs. I’ll supply layered PSDs or high-resolution PNGs; you return a prefab that drops straight into my scene, already linked to an Animator Controller with transitions between Idle → Draw → Release → back to Idle.
Deliverables (acceptance criteria)
• Animator Controller containing at least: Idle loop, Draw, Release, and a return to Idle
• Exported animation clips (.anim) named consistently
• Simple setup notes so I can swap textures or tweak timings later
Everything should respect the realistic proportions of the artwork—no distortion, and joints must bend naturally, especially shoulders, elbows, and the bow hand. If this sounds like your kind of task, I can send the art files right away so you can give me an accurate timeframe.
Apply on Freelancer →
Project sourced from Freelancer.com. Applications happen directly on the original platform — we never collect your data.